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Scott Florence

A 1-Victory Newbie Contractor played by IROtheATLAS26 in Illuminated Earth

Scott Florence is a paranoid survivalist who will risk their life to become the ultimate werewolf and return humanity to pre-industrial technology.

They are 23 years old, live in an abandoned forest ranger tower in the Appalachian Mountains, and often appears as a forest ranger. He is 6’6” with a slender and lanky build. His eyes are green and his hair is dark brown.

Scott Florence lives in Illuminated Earth, a setting where videos of the supernatural go viral every day. Their journal has 2 entries. Their Questionnaire has 3 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

2

Perception

3

Abilities

4 Alertness

3 Animals

4 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

1 Investigation

3 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

1 Thievery

5 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
Fucked Up Hands
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Scott Florence has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Anguish
Capture

Traumas

  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned in Yakutsk
    Given by Sadopeer
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 1 Failure
    Remaining Exp: 4
    (Earned: 163 - Spent: 159)
    An itemized record of every Contract, advancement, and more

    Moves

    Scott Florence has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Illuminated Earth can post Moves for Scott Florence.

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -6 Tough
    -3 Lanky
    -3 Nimble Fingers
    -6 Born Runner
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +6 Finances: Poor
    +9 Gullible
    +6 Anti-Social