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Dame Violet
The Bitch

A 1-Victory Newbie Contractor played by baby_bunny_25 in Oddyseys of Ambition

Dame Violet is a adrenaline junkie who will risk her life to become the ultimate kitsune and destroy the internet.

She is 25 years old, lives in house, and often appears as a short brown haired bitch.

Dame Violet lives in Oddyseys of Ambition, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

4

Dexterity

1

Intellect

3

Perception

1

Abilities

3 Alertness

2 Animals

0 Athletics

0 Crafts

2 Culture

0 Drive

1 Firearms

0 Influence

0 Investigation

2 Medicine

2 Melee

1 Occult

2 Performance

0 Science

2 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dame Violet is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dame Violet has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder
Animal-Lover
Betrayal
Near-Death Experience

Traumas

  • Phobia of letteropener When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.


  • Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Nightmares: Damileon Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
    Lycanthropy You are possessed by an impulsive aspect that physically and mentally transforms you on the full moon and the surrounding nights. At the start of each Contract, roll a d10 and multiply the result by 2 to determine how many nights until the full moon. On the two nights leading up to the full moon, you experience minor physical changes and all Mind rolls are +1 Difficulty. On the night of the full moon, you transform fully into an obviously unusual creature and all Mind rolls are +2 Difficulty.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Oblivious You frequently fail to notice the soul shattering horrors that drive others mad. As long as your Perception rating is 1, all Trauma rolls and defensive Mind rolls are made at -2 Difficulty. Does not affect any Trauma rolls made as an additional cost to Gift activation.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 155 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Dame Violet has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Dame Violet has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Oddyseys of Ambition can post Moves for Dame Violet.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -15 Iron Will
    -0 Finances: Average
    -6 Focused
    -3 Cat-Eyes
    -9 Ageless
    -3 Beautiful
    -3 Contortionist
    -6 Tough
    -3 Convenient Klutz
    -9 Daredevil
    -6 Attuned Autoimmune
    -3 Oblivious

    Liabilities

    +3 Nightmares
    Subject: Damileon
    +6 Vengeful
    +6 Lycanthropy