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Brynn "Crane" Anderson
"Hello. I look forward to working with you. I am Crane. What's your name?"

A Newbie Contractor played by Author as a Free Agent

Brynn "Crane" Anderson is a no-nonsense teenager who will risk his life to become a undying ninja and establish a secret council of talented and supernaturally-gifted individuals to rule the US from behind the scenes.

He is 19 years old, lives in their secret hideout in Longbeach, California, and often appears as a serious-looking young man with black hair, wearing a black hoodie, pants, and shoes.

His Questionnaire has 2 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

1 Culture

1 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

3 Melee

1 Occult

1 Performance

0 Science

3 Stealth

1 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Brynn "Crane" Anderson is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Brynn "Crane" Anderson has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Monsters
Atrocities

Traumas

(Brynn "Crane" Anderson has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 12
(Earned: 152 - Spent: 140)
An itemized record of every Contract, advancement, and more

Journal
Brynn "Crane" Anderson has not written in his journal yet.

Moves

Brynn "Crane" Anderson has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

Brynn Anderson is a 19-year-old "ninja" who was taken as a baby into an organization that turned him into an unfeeling weapon and tool.

Upkeeping his image includes having a bank account, to which he buys groceries and orders fast food, as well as has a few subscriptions, so that his finances don't seem too out of place for a normal teenager living by themself, to which the official story is he is an orphan who lived with a family of illegal immigrants for most of his life, although he was born in America. All of his paperwork is official and, in the eyes of the government, he is a slightly strange case, but a completely legal American citizen who can live by himself stably.

Personal details:

  • Respects competency and compassion.
  • Dislikes crass and selfish people, as well as those who are overly selfish and rude on purpose. Ignorance can be forgiven.
  • Will generally speak in a neutral tone, while not seeming robotic in speech. Very polite.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Cat-Eyes
-3 Lanky

Liabilities

+9 Sensitive
+6 Paranoia