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Cedric
Black Shroud

A 2-Victory Newbie Contractor played by T3K as a Free Agent

This character is dead. RIP

Cedric is a cephalopod-like hitman who will risk his life to become alone in the world.

He is 17 years old, and often appears as A tall, angsty teenager with a black hoodie and an ever-changing skin color.

Attributes

Brawn

3

Charisma

2

Dexterity

5

Intellect

2

Perception

3

Abilities

2 Alertness

2 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

1 Firearms

0 Influence

1 Investigation

0 Medicine

1 Melee

1 Occult

0 Performance

0 Science

3 Stealth

2 Survival

0 Technology

2 Thievery

3 Brawl

1 Chase

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Cedric is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wormwood (Turn into Zombie when killed)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Anguish
    Capture

    Traumas

  • Icthyovore
  • Galeophobia
  • Claustrophobia

  • Cepha Ink


    Circumstances

    Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
    Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
    Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Notoriety: Crimes Against Humanity ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

    Loose Ends

    Loading...

    Advancement

    Newbie
    2 Victories - 0 Failures
    Remaining Exp: -12
    (Earned: 158 - Spent: 170)
    An itemized record of every Contract, advancement, and more

    Journal
    Cedric has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Cedric has made 0 Moves.
    Only Contractors in Playgroups can make Moves.

    Voided Deaths
    You should probably know about these. . .

    • April 4, 2021, 4:47 a.m. - Heatseeking Landmines and a Companion's Laser Beam

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -6 Focused
    -6 Clear Conscience
    -3 Acute Sense
    Sharpened Sense: Smell
    -3 Acute Sense
    Sharpened Sense: Sight
    -3 Acute Sense
    Sharpened Sense: Hearing
    -3 Ambidextrous
    -6 Light Sleeper
    -9 Daredevil

    Liabilities

    +6 Finances: Poor
    +9 Outsider
    +3 Notoriety
    Reason: Crimes Against Humanity