Arnold does not have a home Playgroup. They cannot interact with Contractors on their Downtimes. They must choose a Playgroup before their fourth Contract.
Arnold's Power value does not match their spent Gifts! Power Value: 15 Spent Rewards: 1
Arnold has overspent Experience Remaining: -114 Exp. (Earned: 150 - Spent: 264)
A Newbie Contractor played by shady as a Free Agent
They are 3 years old, and often appears as an Austrian-American body-builder.
2 Alertness
1 Animals
5 Athletics
2 Crafts
4 Culture
4 Drive
0 Occult
0 Performance
0 Stealth
0 Survival
2 Firearms
2 Influence
2 Investigation
1 Medicine
2 Melee
5 Science
5 Technology
1 Thievery
3 Brawl
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
2 fight
Circumstances describe your situation.
Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.
Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.
Conditions describe your state of being.
Examples of Conditions include curses, diseases, and impactful personality quirks.
Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.
Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.
Latest 0 of 0 answers
Arnold is a robot. That's just about it.