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Dai "Fantasio" Valentino

A 6-Victory Novice Contractor played by TomyGera in Criollo Problem Solvers

Dai "Fantasio" Valentino is a entertainer who will risk his life to become the ultimate successfull magician and earn a living.

He is 32 years old, lives in a studio apartment, and often appears as a man wearing a suit, hat and cape.

Dai "Fantasio" Valentino lives in Criollo Problem Solvers, a setting where the supernatural has gone unchecked for long enough. His Questionnaire has 13 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

4 Performance

0 Science

3 Stealth

0 Survival

0 Technology

5 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dai "Fantasio" Valentino is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dai "Fantasio" Valentino has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Near-Death Experience

Traumas

(Dai "Fantasio" Valentino has no Traumas)


Source

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Polyglot: English, French and Chinese
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

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Contractor Timeline

6 Victories - 0 Failures
Remaining Exp: 3 (Earned: 196 - Spent: 193)
An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move

Journal
Dai "Fantasio" Valentino has not written in his journal yet.

Moves

Dai "Fantasio" Valentino has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Criollo Problem Solvers can post Moves for Dai "Fantasio" Valentino.

Assets And Liabilities

Assets

-9 Trained Reflexes
-12 Jack of All Trades
-3 Nimble Fingers
-3 Polyglot
Language: English, Portuguese and Chinese
-9 Daredevil
-6 Born Runner
-0 Imbued

Liabilities

+6 Finances: Poor