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Andrew Guy
The Everyday Man

A 6-Victory Novice Contractor played by shotgunwizard22 in The Tattered Curtain

Andrew Guy is a Average Joe who will risk his life to Become someone special.

He is 30 years old, and often appears as A plain, unassuming man of average build and height with plain brown hair, a clean-shaven face, and average brown eyes. He wears business casual, black trousers and shoes with a white shirt and tie.

Andrew Guy lives in The Tattered Curtain, a setting where the barriers between universes are beginning to crumble. His journal has 10 entries.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Crafts

2 Culture

2 Drive

4 Firearms

2 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

2 Performance

2 Science

5 Stealth

1 Survival

2 Technology

3 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Andrew Guy is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Andrew Guy has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Anguish

Traumas

(Andrew Guy has no Traumas)


Obscurity

Whenever , regain one Source. Cooldown: one day

Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

From The Tattered Curtain
Umar's sight This individual is capable of seeing holes in the curtain, from which beings of other realities pour forth.
From Assets and Liabilities
Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
Clear Conscience You have a special knack for shrugging off traumatic experiences. Penalty does not apply to Trauma rolls you make, and you may Exert your Mind to automatically succeed.
Focused You are able to remain focused despite your circumstances and surroundings. Any Mind Penalty you have is reduced by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Jaded Your emotions are deliberate and unshakable. You get +3 dice to resist any attempt to sway your emotions, and even if you are affected, you may Exert your Mind to cancel the effect. This includes the Fascinate and Emotion Control Effects.

Loose Ends

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Advancement

Novice
6 Victories - 0 Failures
Remaining Exp: 7
(Earned: 183 - Spent: 176)
An itemized record of every Contract, advancement, and more

Questionnaire

Latest 0 of 0 answers

Moves

Andrew Guy has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Tattered Curtain can post Moves for Andrew Guy.

Assets And Liabilities

Assets

-9 Trained Reflexes
-6 Focused
-6 Clear Conscience
-3 Contortionist
-15 Jaded (old emotion control resistance).