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Joy Smiley
Howdy hey, Howdy hi, hope I can give you all a hell of a fun time

A Newbie Contractor played by August as a Free Agent

Joy Smiley is a Silly clowngirl who will risk her life to become the ultimate Clown Queen and bring joy and laughter to all the world's people.

She is 20 years old, lives in Cleveland, Ohio with her parents in her basement, and often appears as an always smiley happy young woman lathered in white makeup and a poofy pink afro and stands at a whopping 4'3.

Attributes

Brawn

3

Charisma

7

Dexterity

1

Intellect

2

Perception

3

Abilities

2 Alertness

0 Animals

4 Athletics

1 Brawl

0 Crafts

2 Culture

1 Drive

1 Firearms

3 Influence

3 Investigation

0 Medicine

2 Melee

0 Occult

3 Performance

0 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

5 Clowning Around

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Joy Smiley is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Betrayal
    Capture
    Failure
    Anguish

    Traumas

    (Joy Smiley has no Traumas)


    Slapstick


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Sore Thumb You stick out like a. . . You automatically fail all Stealth rolls, and rolls to notice or locate you always succeed.
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Literal Toon Force: You visibly appear to be an supernatural being Occasionally when you are stared at by another living creature long enough, they will notice the user move in completely inhuman ways when engaging in silly shenanigans, like eyes literally popping out of their head, their body moving in a rubber hose animation style. anyone engaging in conversation with you can roll Perception+Alertness and with an outcome of 4, they can clearly see that Joy is not normal
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Convenient Klutz Your manner of tripping over yourself is so unpredictable, it makes you difficult to target. When you are attacked, you may spend a Reaction to instead fall on your face and take a Severity-1 Injury, avoiding the attack. Only works if your Dexterity rating is 1.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Joy Smiley has not written in her journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Joy Smiley has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Beautiful
    -3 Contortionist
    -9 Bounce Back
    -3 Convenient Klutz

    Liabilities

    +12 Glass Jaw
    +9 Sensitive
    +6 Short
    +9 Movement Impaired
    Impairment: Torn ACL
    +9 Supernatural Condition
    Supernatural Condition: Literal Toon Force: You visibly appear to be an supernatural being Occasionally when you are stared at by another living creature long enough, they will notice the user move in completely inhuman ways when engaging in silly shenanigans, like eyes literally popping out of their head, their body moving in a rubber hose animation style. anyone engaging in conversation with you can roll Perception+Alertness and with an outcome of 4, they can clearly see that Joy is not normal
    +9 Sore Thumb