Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Fluffles of Mt. Moria, 163rd in line for the Evergreen Throne
"Oh! Uh, hello there! You wouldn't happen to have seen a swirling green portal to a land much greener than this, have you?"

A Newbie Contractor played by Author as a Free Agent

Fluffles of Mt. Moria, 163rd in line for the Evergreen Throne is a mischievous old rabbit who will risk his life to become the ultimate magician and find his way back to the land of his people, for they need him.

He is 12 years old, lives in the home of their current master, Sonya, a 16-year-old deaf girl living in her parent's home in New Orleans, Louisiana, and often appears as a large grey rabbit with white tuffs of fur near the face that looks like a mustache.

Attributes

Brawn

1

Charisma

6

Dexterity

4

Intellect

3

Perception

4

Abilities

3 Alertness

2 Animals

1 Athletics

0 Crafts

1 Culture

0 Drive

0 Firearms

4 Influence

2 Investigation

1 Medicine

0 Melee

2 Occult

0 Performance

0 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

4 Hop! Hop!

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fluffles of Mt. Moria, 163rd in line for the Evergreen Throne is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Walking, Talking Rabbit (You are obviously supernatural when you do anything not so rabbit-like, and even when you are attempting to hide this fact, others may make a Perception roll, 4 successes revealing your supernatural nature)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Lifesaver
    Anguish
    Atrocities
    Murder

    Traumas

    (Fluffles of Mt. Moria, 163rd in line for the Evergreen Throne has no Traumas)


    Evergreen Essence


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Imprisoned: House Pet - Sonya (Deaf 16-year-old girl)
    From Assets and Liabilities
    You are trapped inside Sonya's house, typically in your cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Additional Language: English You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Adorable You're quite the cutie! Rolls where your cuteness could help– be it first impression or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -6
    (Earned: 150 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    Fluffles of Mt. Moria, 163rd in line for the Evergreen Throne has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Fluffles of Mt. Moria, 163rd in line for the Evergreen Throne has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Biography

    Fluffles of Mt. Moria is a simple rabbit. He reads novels, sips coffee, and talks to his friends, sometimes all 3 at the same time. If he's feeling quite daring, he'll hop through a strange swirling portal that leads to a land of stone sky pillars and strange, hairless ape-people.

    Oh. Oh great skies above...where is he now?

    Fluffles wandered around his first few hours on Earth just talking to people, mostly being looked at with great interest by passerbys before the authorities found him. After a bit of talking, they had no choice but to let him go, as it would have been rude to keep him any longer than they have.

    Quite nice gentlemen, those policemen. Even fed him some oats. Gosh does Fluffles love oats. It wreaks havoc on his stomach, but boy is it worth it!

    After a while, Fluffles came across a quaint home with a lovely aroma wafting from the inside, to which he couldn't help but make his way towards.

    On the inside was a pie! A blueberry pie! How wonderful!

    Oh but he couldn't eat this pie. It wasn't his. It would be rude. And so he waited until a woman walked into the room, which is when he then politely asked for some of the pie, which seemed to scare her, but after a bit, all was well, and two friends were munching on some sweet blueberry pie. Oh he could get used to this. Fluffles thinks he quite likes it here.

    Ah! But he needs to get home, see? And he needs to get home quite badly, you see? For his people will need him, in case the likely event of his 162 competitors for the throne fall to some mad thing or another! Yes, he quite needed to get home. Oh he so desperately needs to get home.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: English
    -15 Gifted
    -3 Pathetic
    -3 Beautiful
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Sensitive
    +9 Imprisoned
    Manner of Imprisonment: Kept as an inside rabbit by Sonya
    +9 Outsider
    +9 Fairy Rules