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Adam Stark
"There is no you and us. It is just us. We are Humanity. Drop the gun."

A Newbie Contractor played by Author as a Free Agent

Adam Stark is a head-in-the-clouds optimist who will risk his life to become a Paragon of Humanity and unite the Human race and reshape society to allow for all to thrive.

He is 30 years old, lives in their home in Charleston, South Carolina, and often appears as a blond man with brown eyes and a kind-looking face, wearing a white shirt with jeans and an amulet around his neck.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

2

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

1 Crafts

1 Culture

1 Drive

1 Firearms

3 Influence

2 Investigation

1 Medicine

3 Melee

1 Occult

0 Performance

1 Science

1 Stealth

1 Survival

1 Technology

0 Thievery

2 Brawl

4 Leadership

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Adam Stark is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Adam Stark has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Injustice
Monsters
Atrocities
Murder

Traumas

(Adam Stark has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Famous: Known war hero and charity worker
From Assets and Liabilities
You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 6
(Earned: 150 - Spent: 144)
An itemized record of every Contract, advancement, and more

Journal
Adam Stark has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Adam Stark has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-3 Beautiful
-6 Famous
Claim to Fame: Known war hero and charity worker
-6 Tough

Liabilities

+9 Sensitive
+9 Gullible
+15 Dark Fate
+9 Fairy Rules