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Margaret Bylilly
"Ahaha! Don't worry, kiddies! Granny's gotcha!"

A Newbie Contractor played by Author as a Free Agent

Margaret Bylilly is a mischievous grandmother who will risk her life to become the ultimate werewitch and create a society where the supernatural can show off their shit without being hunted by silly old men.

She is 85 years old, lives in their mobile home in East-Cambridge, Massachusetts, and often appears as a kindly old woman with grey/white hair and a slight swagger to her limp.

Attributes

Brawn

3

Charisma

3

Dexterity

2

Intellect

4

Perception

3

Abilities

3 Alertness

1 Animals

2 Athletics

2 Brawl

1 Crafts

2 Culture

0 Drive

0 Firearms

0 Influence

3 Investigation

1 Medicine

0 Melee

5 Occult

0 Performance

0 Science

2 Stealth

0 Survival

1 Technology

0 Thievery

4 Worry Not, Deary!

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Margaret Bylilly is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Margaret Bylilly has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Betrayal
Capture
Near-Death Experience

Traumas

(Margaret Bylilly has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: -6
(Earned: 150 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Margaret Bylilly has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Margaret Bylilly has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average

Liabilities

+9 Sensitive
+6 Short