Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Daniel Bailey
"A polite society is an armed society."

A Newbie Contractor played by fourlokoDUI as a Free Agent

Daniel Bailey is a gun-nut who will risk his life to become a necromatic weaponsmith and revolutionize the arms industry.

He is 26 years old, lives in the outskirts of Anchorage, Alaska, and often appears as a pale man at average height, with a goatee and long brown hair; wearing a shirt that sports the visage of John Moses Browning.

His Questionnaire has 1 answer.

Attributes

Brawn

2

Charisma

3

Dexterity

4

Intellect

4

Perception

2

Abilities

3 Alertness

0 Animals

2 Athletics

3 Crafts

0 Culture

2 Drive

4 Firearms

0 Influence

3 Investigation

0 Medicine

0 Melee

4 Occult

0 Performance

0 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Daniel Bailey is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Daniel Bailey has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Animal-Lover
Anguish

Traumas

(Daniel Bailey has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

Loading...

Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 151 - Spent: 151)
An itemized record of every Contract, advancement, and more

Journal
Daniel Bailey has not written in his journal yet.

Moves

Daniel Bailey has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Tough

Liabilities

+6 Vengeful