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Waldemar Wilhelm
Alles in Ordnung

A 1-Victory Newbie Contractor played by Erdninja66 as a Free Agent

Waldemar Wilhelm is a doctor (fielmedic) who will risk his life to become the ultimate android or cyborg and usless death.

He is 31 years old, lives in somewhere in germany, and often appears as 180cm high, 90kg heavy, always in black clothing, has a scar on his right eye.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

4

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

3 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

5 Medicine

0 Melee

0 Occult

0 Performance

2 Science

0 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Waldemar Wilhelm is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Waldemar Wilhelm has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Waldemar Wilhelm has no Traumas)



Circumstances

Arsenal: Weapon
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

From Assets and Liabilities
Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 4
(Earned: 153 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Waldemar Wilhelm has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Waldemar Wilhelm has made 0 Moves.
Only Contractors in Playgroups can make Moves.

Assets And Liabilities

Assets

-12 Jack of All Trades
-6 Tough
-3 Nimble Fingers
-12 Arsenal
Arsenal Type: Weapon

Liabilities

+6 Forgetful