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Amyl Sniffer

A 1-Victory Newbie Contractor played by deadteaalivetea in Swamp People Contractors

Amyl Sniffer is a punk who will risk their life to become the ultimate mutant and destroy capitalism.

They are 28 years old, live in a caravan, and often appears as a muscular, stud and spike covered dark clothes wearing punk.

Amyl Sniffer lives in Swamp People Contractors, a setting where videos of the supernatural go viral every day, set primarily in the southern region of Florida.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

1

Perception

2

Abilities

1 Alertness

0 Animals

2 Athletics

2 Brawl

0 Crafts

0 Culture

0 Drive

2 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Amyl Sniffer is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Amyl Sniffer has no Battle Scars)

Body 8

Stress

4 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Betrayal

Traumas

(Amyl Sniffer has no Traumas)



Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Arsenal: drugs
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
Arsenal: armory
From Assets and Liabilities
Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)

Conditions

From Assets and Liabilities
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Additional Language: Welsh You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Less Than Human: upper class There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Amyl Sniffer has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Amyl Sniffer has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Swamp People Contractors can post Moves for Amyl Sniffer.

Assets And Liabilities

Assets

-1 Additional Language
Language: Welsh
-9 Trained Reflexes
-0 Finances: Average
-3 Less Than Human
Type of being: upper class
-6 Tough
-9 Daredevil
-12 Arsenal
Arsenal Type: drugs
-12 Arsenal
Arsenal Type: armory

Liabilities

+7 Short Fuse
+6 Vengeful