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Irakliy Mokhov

A Newbie Contractor played by Polar in Syndicate Contract

This character is dead. RIP

Irakliy Mokhov is a Dreamer (Insane homeless guy) who will risk his life to become a "Dreamer" and "Wake up".

He is 25 years old, lives in Novosibirsk, RU, and often appears as Tall, lanky, blonde Russian man with no discernible accent, and a burly build.

Irakliy Mokhov lives in Syndicate Contract, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

1

Dexterity

4

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

4 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

3 Firearms

0 Influence

0 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

4
stab wound
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Irakliy Mokhov has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Irakliy Mokhov has no Traumas)



Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

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Advancement

0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Irakliy Mokhov has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Irakliy Mokhov has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Syndicate Contract can post Moves for Irakliy Mokhov.

Assets And Liabilities

Assets

-15 Iron Will
-12 Jack of All Trades
-6 Tough
-3 Lanky

Liabilities

+6 Finances: Poor
+9 Outsider
+6 Anti-Social
+6 Delusions of Grandeur