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Merron
Just wants a goth GF

A 1-Victory Newbie Contractor played by Magirio in Shimmy Shammy Hootenanny

Merron is a Musician who will risk his life to become the ultimate Pimp and run a non-profit criminal enterprise.

He is 20 years old, lives in a suburb of Chicago, and often appears as an average student at a University.

Merron lives in Shimmy Shammy Hootenanny, a setting where "dutch" really aint so much after all.

Attributes

Brawn

2

Charisma

4

Dexterity

2

Intellect

1

Perception

1

Abilities

0 Alertness

0 Animals

0 Athletics

0 Crafts

4 Culture

2 Drive

0 Firearms

5 Influence

0 Investigation

0 Medicine

0 Melee

2 Occult

5 Performance

0 Science

0 Stealth

0 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Merron is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Merron has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Merron has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Confidant: Axel
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.

Conditions

From Assets and Liabilities
Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Merron has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Merron has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Shimmy Shammy Hootenanny can post Moves for Merron.

Assets And Liabilities

Assets

-1 Additional Language
Language: Spanish
-3 Confidant
Confidant name: Axel
-15 Gifted
-0 Finances: Average
-6 Clear Conscience
-9 Bounce Back
-3 Nimble Fingers
-3 Lizard Brain