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Jules Kinry
I don't know how long I have left, but I'll make every second count.

A Newbie Contractor played by Contracted_Pyre in The Illumination

Jules Kinry is a drifter who will risk her life to become the ultimate inter-dimensional refugee and stop the sun from ever going out.

She is 22 years old, lives in an abandonded warehouse in Detroit, and often appears as a dusty woman with a shaved head and what looks like copper inlay running along her body.

Jules Kinry lives in The Illumination, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

4

Charisma

2

Dexterity

4

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

3 Medicine

3 Melee

1 Occult

0 Performance

1 Science

4 Stealth

0 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jules Kinry is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jules Kinry has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Capture
Near-Death Experience

Traumas

(Jules Kinry has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Destruction in it's purest form Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Giftless: Preventing my entropic decay You have some pressing issue which forces you to spend your rewards from Contracts on simple survival. You cannot receive Gifts, or spend Gift or Improvement points.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Jules Kinry has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jules Kinry has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-9 Bounce Back

Liabilities

+3 Nightmares
Subject: Destruction in it's purest form
+9 Outsider
+30 Giftless
Gifts must be spent on: Preventing my entropic decay