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Orfeo Masayoshi

A 7-Victory Novice Contractor played by Sallos1 in Criollo Problem Solvers

Orfeo Masayoshi is a blind swordsman who will risk his life to become the ultimate sword master and regain their sight.

He is 25 years old, lives in his families dojo, and often appears as a lean looking young man.

Orfeo Masayoshi lives in Criollo Problem Solvers, a setting where the supernatural has gone unchecked for long enough. His journal has 1 entry. His Questionnaire has 13 answers.

Attributes

Brawn

5

Charisma

2

Dexterity

3

Intellect

2

Perception

5

Abilities

5 Alertness

0 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

1 Tango

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Orfeo Masayoshi is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Orfeo Masayoshi has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Murder
Atrocities

Traumas

(Orfeo Masayoshi has no Traumas)


Qi

Whenever , regain one Source. Cooldown: one day

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

From Assets and Liabilities
Blind You cannot see. Any rolls which require sight fail automatically, and any actions which are made easier by sight are rolled at up to +3 Difficulty, depending on the specific action.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Additional Language: Japanese You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.

Loose Ends

Bryniolf

Present Dangerous Given by TomyGera
After hearing about the beating to his master, the butler searchs the perpetrator to teach him a lesson in manners

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Advancement

Novice
7 Victories - 0 Failures
Remaining Exp: 1
(Earned: 198 - Spent: 197)
An itemized record of every Contract, advancement, and more

Moves

Orfeo Masayoshi has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Criollo Problem Solvers can post Moves for Orfeo Masayoshi.

Assets And Liabilities

Assets

-1 Additional Language
Language: Japanese
-0 Finances: Average
-12 Jack of All Trades
-0 Imbued

Liabilities

+15 Blind