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Quince Marlow
A forceful personality with big plans

A 1-Victory Newbie Contractor played by feralgoblin in Dungeon Dabblers and Daddies

Quince Marlow is a full time angry Barista who will risk their life to become the ultimate Alien CEO and Automate everything eliminating the service industy.

They are 28 years old, live in a duplex in Kansas City, and often appears as A well put together young person with a dapper sense of style.

Quince Marlow lives in Dungeon Dabblers and Daddies, a setting where everything is the same as you know it; and yet always indescribably, and unsettlingly wrong.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

1

Perception

3

Abilities

1 Alertness

0 Animals

0 Athletics

1 Brawl

3 Crafts

5 Culture

2 Drive

0 Firearms

4 Influence

2 Investigation

0 Medicine

1 Melee

0 Occult

3 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Quince Marlow is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Quince Marlow has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Customer service

Traumas

(Quince Marlow has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Service Industry (Coffee)
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

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Advancement

1 Victories - 0 Failures
Remaining Exp: 5
(Earned: 155 - Spent: 150)
An itemized record of every Contract, advancement, and more

Journal
Quince Marlow has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Quince Marlow has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Dungeon Dabblers and Daddies can post Moves for Quince Marlow.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-3 Beautiful
-3 Respected Expert
Field: Service Industry (Coffee)
-12 Jack of All Trades
-3 Nimble Fingers

Liabilities

+6 Short
+6 Delusions of Grandeur