Imbued
After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways.
After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes
Your eyes catch the light in the dark like a cat or dog's, granting low-light vision and better sight in general.
You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Light Sleeper
You are able to function with less sleep than most people.
You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Clear Conscience
You have a special knack for shrugging off traumatic experiences.
All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Focused
You’re cool under pressure.
Stress from Mind Damage is reduced by 2.
Nimble Fingers
Your fingers are particularly long and slender.
You receive a +2 dice bonus to any action that requires fine manual dexterity.
Jaded
You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached.
You only have two Limits, instead of the normal three.
Defective Sight
You have trouble seeing things accurately.
All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).