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Sobin
"Is there anything exciting around?"

A 11-Victory Seasoned Contractor played by knight__ in Lobotomy Corporation

Sobin is a L Corp Employee who will risk his life to become the ultimate Team Captain and to cure their boredom and make money for his parents' retirement.

He is 22 years old, lives in District 12, in one of L Corp's employees dormitories, and often appears as a person with purple hair and murky teal-colored eyes with a black turtleneck and black gloves.

Sobin lives in Lobotomy Corporation, a setting where agents work with abnormalities to provide energy to the outside Wings. His journal, Class: Agent Specific, has 10 entries. His Questionnaire has 7 answers.

Attributes

Brawn

4

Charisma

5

Dexterity

5

Intellect

5

Perception

5

Abilities

3 Alertness

1 Animals

2 Athletics

0 Crafts

3 Culture

0 Drive

3 Firearms

0 Influence

2 Investigation

3 Medicine

3 Melee

2 Occult

4 Performance

0 Science

2 Stealth

0 Survival

3 Technology

0 Thievery

1 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sobin is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sobin has no Battle Scars)

Body 7

Stress

9 Mind

0
Miffed
0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

The End of the Script
Anguish

Traumas

(Sobin has no Traumas)


Source

Whenever , regain one Source. Cooldown: one hour

Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Confidant: Mother & Father
From Assets and Liabilities
You have a trusted person– a lover, close friend, or family member– whom you can confide in without fear of them revealing your secrets. You may use your confidant in place of a therapist to treat your Traumas.
Additional Citizenship: District 12
From Assets and Liabilities
You maintain full legal status in a specific country or nation. You have official citizenship in the chosen country, in addition to your home country, and are entitled to any benefits that citizenship there entails.

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision and better sight in general. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.
Defective Sight You have trouble seeing things accurately. All Perception rolls which involve sight are at +2 Difficulty, and rolls which involve aiming at a target are at +1 Difficulty (this includes ranged combat, as well as called shots in melee combat).

Loose Ends

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Advancement

Seasoned
11 Victories - 0 Failures
Remaining Exp: 11
(Earned: 224 - Spent: 213)
An itemized record of every Contract, advancement, and more

Moves

Sobin has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Lobotomy Corporation can post Moves for Sobin.

Biography

Sobin is one of the newly hired agents of Lobotomy Corporation.

Assets And Liabilities

Assets

-3 Confidant
Confidant name: Mother & Father
-0 Finances: Average
-6 Focused
-3 Cat-Eyes
-6 Clear Conscience
-3 Additional Citizenship
Country: District 12
-12 Jaded
-3 Nimble Fingers
-6 Light Sleeper
-0 Imbued

Liabilities

+6 Defective Sight