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Bald Bill
“I’ll do as I wish.”

A 9-Victory Novice Contractor played by Aikesn in Lobotomy Corporation

Bald Bill is a Ex-Thumb Soldato who will risk his life to become the ultimate stress free man and retire without having to worry about overdue paperwork.

He is 20 years old, lives in somewhere in The City., and often appears as a very bald, stressed man.

Bald Bill lives in Lobotomy Corporation, a setting where agents work with abnormalities to provide energy to the outside Wings. His journal has 9 entries. His Questionnaire has 10 answers.

Attributes

Brawn

8

Charisma

2

Dexterity

8

Intellect

5

Perception

3

Abilities

5 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

5 Firearms

0 Influence

4 Investigation

0 Medicine

4 Melee

0 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Abno Damage
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Malfunction (When total damage accumulated is equal to more than 4. Turn off the stat increases of Gift “AMP Installment (M1)” for the rest of the battle.)
  • Body 9

    Stress

    8 Mind

    Scuffed
    0
    Annoyed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Capture

    Traumas

  • Terror Lose 1 Mind when more than 1 ally dies in a quick succession (1 round)
  • Bereavement (When an ally dies, gain a trauma related to the ally’s death.)

  • Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Notoriety: The Thumb
    From Assets and Liabilities
    You are easily recognized and treated badly by the Syndicate at large due to something bad in your past. There is a strong hatred of you in Syndicate cultures, and anyone who is affiliated with or in friendly terms with the syndicate will reflect that attitude. You get -3 dice for any rolls in social situations with the aforementioned group, and must roleplay your notorious status when relevant.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Less Than Human: Extremely Overexerted Worker There is some particular class of person that you consider wholly uncaring and without regard of the lives of others. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Deleted Conditions with active Assets and Liabilities
    • Nightmares: Times of the Thumb

    Loose Ends

    Loading...

    Advancement

    Novice
    9 Victories - 0 Failures
    Remaining Exp: 7
    (Earned: 213 - Spent: 206)
    An itemized record of every Contract, advancement, and more

    Moves

    Bald Bill has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Lobotomy Corporation can post Moves for Bald Bill.

    Biography

    Notes for the game:


    Remind SplitSalvo about weapon type damage bonus

    +5 from initiative rolls +3 = (20)

    Unarmed combat rolls = (15)

    Firearm Rolls = (15)

    +2 to melee weapon rolls = (15)

    +2 to body rolls = (11)

    Free movement = (50 feet)

    +2 dice to all out sprint rolls

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Less Than Human
    Type of being: Extremely Overexerted Desk Worker
    -3 Contortionist
    -3 Nimble Fingers
    -6 Born Runner
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +3 Traumatized
    Trauma: EXCESSIVE WORK
    +9 Sensitive
    +3 Nightmares
    Subject: Times of the Thumb
    +12 Group of Enemies
    Name of Group: The Thumb
    +6 Individual Enemy
    Name of Enemy: Capo Carrabello
    +3 Notoriety
    Reason: The Thumb