Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Bald Bill
“I dislike the stresses of life.”

A 2-Victory Newbie Contractor played by Aikesn in Lobotomy Corporation

Bald Bill is a Ex-Thumb Soldato who will risk his life to become the ultimate stress free man and retire without having to worry about overdue paperwork.

He is 20 years old, lives in somewhere in The City., and often appears as a very bald, stressed man.

Bald Bill lives in Lobotomy Corporation, a setting where agents work with abnormalities to provide energy to the outside Wings. His journal has 3 entries. His Questionnaire has 9 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

5

Intellect

5

Perception

3

Abilities

4 Alertness

0 Animals

3 Athletics

0 Brawl

0 Crafts

0 Culture

0 Drive

4 Firearms

1 Influence

3 Investigation

0 Medicine

3 Melee

5 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Bald Bill is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Right Shoulder Subluxation (Your right shoulder is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.)
  • Shot at the Left Arm (Your left arm was previously injured and is now extremely vulnerable to further attacks. Called shots against your left arm do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder
    Capture

    Traumas

  • Compulsion to Conceal When faced with something that relates to your past wrongdoings, you must succeed a Self-Control roll to resist doing something brash.
  • Traumatized EXCESSIVE WORK

  • Source


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Notoriety: The Thumb
    From Assets and Liabilities
    You are easily recognized and treated badly by the Syndicate at large due to something bad in your past. There is a strong hatred of you in Syndicate cultures, and anyone who is affiliated with or in friendly terms with the syndicate will reflect that attitude. You get -3 dice for any rolls in social situations with the aforementioned group, and must roleplay your notorious status when relevant.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Less Than Human: Extremely Overexerted Worker There is some particular class of person that you consider wholly uncaring and without regard of the lives of others. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Nightmares: Times of the Thumb Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Dark Fate When things go wrong for you, they go very wrong. Any time you roll an Outcome of 0, it counts as a botch (-1). You also cannot use Will to Survive to reduce the Severity of incoming Injuries.

    Loose Ends

    Group of Enemies: The Thumb

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

    Dark Secret: Not So Experienced/Year of Experience

    Distant Dangerous Given by a Liability
    You have a secret. When it gets out, there will be immediate and significant consequences for you.

    Loading...

    Contractor Timeline

    2 Victories - 0 Failures
    Remaining Exp: 1 (Earned: 171 - Spent: 170)
    An itemized record of every Contract, Reward, Experience change, Condition, Circumstance, and Move
    Latest 1 of 3 entries

    Moves

    Bald Bill has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Lobotomy Corporation can post Moves for Bald Bill.

    Biography

    Notes for the game:


    Remind SplitSalvo about weapon type damage bonus

    +5 from initiative rolls = (13)

    +2 to firearm rolls = (11)

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Less Than Human
    Type of being: Extremely Overexerted Desk Worker
    -6 Tough
    -0 Imbued

    Liabilities

    +7 Short Fuse
    +3 Traumatized
    Trauma: EXCESSIVE WORK
    +9 Sensitive
    +3 Nightmares
    Subject: Times of the Thumb
    +3 Dark Secret
    Secret: Not So Experienced/Year of Experience
    +15 Dark Fate
    +12 Group of Enemies
    Name of Group: The Thumb
    +3 Notoriety
    Reason: The Thumb