Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Pierre Gardinier
Power and Responsibility

A 3-Victory Newbie Contractor played by praenomen in Earth-474

Pierre Gardinier is a freelance photographer who will risk his life to become the ultimate frog-ninja Kagaeru and prevent every death he can.

He is 23 years old, lives in a barely furnished apartment in the impoverished East Side, and often appears as a skinny, unkempt white male with brown hair and bags under his eyes.

Pierre Gardinier lives in Earth-474, a setting where a shadowy cabal hands out great power for a price. His journal, A Composition Notebook, has 5 entries. His Questionnaire has 11 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

6

Intellect

3

Perception

4

Abilities

2 Alertness

0 Animals

4 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

1 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

1 Science

3 Stealth

0 Survival

1 Technology

1 Thievery

1 Fine Arts

3 Photography

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Pierre Gardinier is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Pierre Gardinier has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Murder
Anguish
Atrocities

Traumas

(Pierre Gardinier has no Traumas)


Impetus


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.

Conditions

From Assets and Liabilities
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
Lifesaver You cannot bear the guilt of taking a life. Requires the Murder Limit. In addition to murder, if you are ever responsible for someone else's death, either through action or inaction, make a Trauma roll.

Loose Ends

Loading...

Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: 0
(Earned: 194 - Spent: 194)
An itemized record of every Contract, advancement, and more

Moves

Pierre Gardinier has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Earth-474 can post Moves for Pierre Gardinier.

Biography

Pierre was still young when his parents, French nationals, died. He was taken in by his father’s brother, Benjamin, who raised him alongside his cousin Ben Jr in Forrest Hills with Pierre’s American aunt, Meg.

Pierre ran track in high school and was modestly popular, and when he graduated he moved to Angoulême to attend college and get his BFA in photography. He rekindled a relationship with his high school girlfriend, Jean, who is an aspiring actress.

Pierre has worked as a freelance photographer in the years since graduating, making friends with fellow high-school athlete Enrique in his wanderings. Ben Jr moved to Texas, so it falls upon Pierre to check on his aunt and uncle from time to time.

After accepting the offer from The Acquisition, Pierre—convinced he didn’t receive a working Gift from his first assignment—began to study both Capoeira and Lucha Libre, finding he was a bit of a natural.

After a second Contract, Pierre had enough money—temporarily—to start putting together his “superhero ninja” costume, which he hopes to use to keep people safe.

Assets And Liabilities

Assets

-9 Bounce Back
-0 Imbued

Liabilities

+4 Lifesaver
+6 Finances: Poor