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Sal
Have you had a look at my wares?

A 4-Victory Novice Contractor played by RNGrant in The New West

Sal is a traveling salesman who will risk his life to become the ultimate magical snake oil salesman and make the world as rich as it once was.

He is 22 years old, lives in a traveling cart on the road, and often appears as a slender man with a well maintained mustashe.

Sal lives in The New West, a setting Where The West Has Returned To Its Primal Form. His journal has 4 entries. His Questionnaire has 7 answers.

Attributes

Brawn

3

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

3 Crafts

1 Culture

1 Drive

3 Firearms

4 Influence

0 Investigation

2 Medicine

2 Melee

2 Occult

1 Performance

0 Science

2 Stealth

3 Survival

0 Technology

0 Thievery

2 Haggling

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sal is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Internal ear (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Atrocities
    Betrayal

    Traumas

  • Compulsion to destroy things you perceive as vampires When faced with a new opportunity to act on your compulsion, you must succeed a Self-Control roll to resist.
  • Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats.
  • Disturbed by the sight of a corpse Must roll self control when seeing a corpse to not spend 1d3 rounds vomiting

  • Infinity

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
    Illuminated: Confirmed
    Given by Polymorph
    You are known to be a supernatural being by word of mouth. People may/will treat you different in the world when you are indentified.

    Conditions

    From Assets and Liabilities
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Jaded You are difficult to disturb, perhaps because of a traumatic past, or perhaps you're just emotionally detached. You only have two Limits, instead of the normal three.

    Loose Ends

    Known Golden Goose

    Imminent Deadly Given by Polymorph
    It is known that you are incredibly useful. Perhaps you can cure cancer or produce magical items.

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 2
    (Earned: 184 - Spent: 182)
    An itemized record of every Contract, advancement, and more

    Moves

    Sal has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Sal.

    Assets And Liabilities

    Assets

    -0 Finances: Average
    -3 Beautiful
    -12 Jaded

    Liabilities

    +6 Compulsive Liar