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Mark Sinclair
SLACK OFF!

A 5-Victory Novice Contractor played by Happy_Mutant in The Void

Mark Sinclair is a traveling reverend of the Church of the Subgenius who will risk his life to become the ultimate salesman and herald the coming of Xist aliens and end the Conspiracy.

He is 44 years old, lives in a weird religious commune in Sherman New York, and often appears as someone who looks weirdly like Ward Cleaver.

Mark Sinclair lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His journal has 10 entries. His Questionnaire has 15 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

3 Drive

3 Firearms

4 Influence

3 Investigation

0 Medicine

2 Melee

3 Occult

4 Performance

0 Science

0 Stealth

0 Survival

3 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
face plant
1
cut finger
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mark Sinclair has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Mark Sinclair has no Traumas)


Slack

Whenever , regain one Source. Cooldown: one day

Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

Loose Ends

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Advancement

Novice
5 Victories - 0 Failures
Remaining Exp: 0
(Earned: 200 - Spent: 200)
An itemized record of every Contract, advancement, and more

Moves

Mark Sinclair has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Mark Sinclair.