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Mark Sinclair
SLACK OFF!

A 5-Victory Novice Contractor played by Happy_Mutant in The Void

Mark Sinclair is a traveling reverend of the Church of the Subgenius who will risk his life to become the ultimate salesman and herald the coming of Xist aliens and end the Conspiracy.

He is 44 years old, lives in a weird religious commune in Sherman New York, and often appears as someone who looks weirdly like Ward Cleaver.

Mark Sinclair lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His journal has 10 entries. His Questionnaire has 15 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

3 Drive

3 Firearms

4 Influence

3 Investigation

0 Medicine

2 Melee

3 Occult

4 Performance

0 Science

0 Stealth

0 Survival

3 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
face plant
1
cut finger
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Constant Whispers (You suffer a -2 dice penalty to any roll which benefits from hearing. You cannot distinguish the words of others in loud situations.)
  • Body 6

    Stress

    8 Mind

    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Murder

    Traumas

  • Delusion that the suitcase (Chester) is your best friend. You must succeed a Self-Control roll in order to not believe your delusion, even when confronted with compelling evidence, or in order to act in a way that is contrary to your delusion.

  • Slack

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

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    Advancement

    Novice
    5 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 200 - Spent: 200)
    An itemized record of every Contract, advancement, and more

    Moves

    Mark Sinclair has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Mark Sinclair.