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Mark Sinclair
SLACK OFF!

A 4-Victory Novice Contractor played by Happy_Mutant in The Void

Mark Sinclair is a traveling reverend of the Church of the Subgenius who will risk his life to become the ultimate salesman and herald the coming of Xist aliens and end the Conspiracy.

He is 44 years old, lives in a weird religious commune in Sherman New York, or an infinite parking lot in another dimension, and often appears as someone who looks weirdly like Ward Cleaver.

Mark Sinclair lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His journal has 7 entries. His Questionnaire has 11 answers.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

3 Culture

3 Drive

3 Firearms

4 Influence

3 Investigation

0 Medicine

2 Melee

3 Occult

4 Performance

0 Science

0 Stealth

0 Survival

3 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mark Sinclair is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mark Sinclair has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Mark Sinclair has no Traumas)


Slack

Whenever , regain one Source. Cooldown: one day

Circumstances

Trapped in the Infinite Parking lot You are trapped in the Infinite Parking lot. All downtime must be spent in the Infinite Parking lot. You can escape by playing this character as a ringer in a scenario containing the infinite lot and taking one of the exits. This condition will expire on reaching novice otherwise.

Conditions

From Assets and Liabilities
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.

Loose Ends

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Advancement

Novice
4 Victories - 0 Failures
Remaining Exp: 10
(Earned: 186 - Spent: 176)
An itemized record of every Contract, advancement, and more

Moves

Mark Sinclair has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Mark Sinclair.

Assets And Liabilities

Liabilities

+12 Glass Jaw