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Winsley Herman
"Would you kindly..."

A 2-Victory Newbie Contractor played by WaterInMilk in The Void

Winsley Herman is a Arms dealer who will risk his life to become the ultimate magic merchant and Create a underground society for fugitives, rejects, and alike.

He is 26 years old, lives in a wealthy home in the forests of Vermont on their multi-acre property, and often appears as a sharply dressed man with a top hat and cane, he has a swirly handlebar moustache.

Winsley Herman lives in The Void, a setting At the beginning of it's end, or the end of it's beginning, depending on your perspective. His Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

3

Dexterity

3

Intellect

3

Perception

2

Abilities

3 Alertness

0 Animals

3 Athletics

0 Brawl

4 Crafts

2 Culture

1 Drive

4 Firearms

4 Influence

3 Investigation

0 Medicine

0 Melee

2 Occult

2 Performance

0 Science

2 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Winsley Herman is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Winsley Herman has no Battle Scars)

Body 6

Stress

7 Mind

0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

  • Delusion that the briefcase is your bestfriend You must succeed a Self-Control roll in order to not communicate with your briefcase in stressful events or on downtime. You believe the briefcase is alive, named Chester and needs to be fed or it will lose its magic. If your briefcase dies roll trauma.

  • Eldritch Contacts


    Circumstances

    Illicit Supplier: Armory
    From Assets and Liabilities
    Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    From The Void
    Can't Talk about a Lot You can't talk about the location you visited during the game 'This is a lot' unless you are in the location The character can hint, but can't share information. They can't get around this.

    Loose Ends

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 3
    (Earned: 173 - Spent: 170)
    An itemized record of every Contract, advancement, and more

    Journal
    Winsley Herman has not written in his journal yet.

    Moves

    Winsley Herman has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Void can post Moves for Winsley Herman.

    Assets And Liabilities

    Assets

    -3 Pathetic
    -6 Illicit Supplier
    Stockpile Type: Armory
    -12 Wealthy
    -3 Beautiful