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Velric

A 1-Victory Newbie Contractor played by Cannibal_Hunter in Daikatana

Velric is a homeless man who will risk his life to become the ultimate Spectral Thief and and hold the worlds assets hostage.

He is 26 years old, lives in the streets, somewhere in north-eastern Nevada, and often appears as an average man with, black messy hair, a patchy beard, tan-ecru skin, and seeming blank seafoam green eyes.

Velric lives in Daikatana, a setting where crisis precipitates change. His journal has 2 entries.

Attributes

Brawn

3

Charisma

1

Dexterity

4

Intellect

2

Perception

3

Abilities

3 Alertness

0 Animals

4 Athletics

1 Crafts

1 Culture

0 Drive

2 Firearms

1 Influence

0 Investigation

2 Medicine

4 Melee

0 Occult

2 Performance

0 Science

3 Stealth

3 Survival

0 Technology

4 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

3
pistol shot to the adomen
1
Fallen to the ground hitting my head to the ground
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Velric has no Battle Scars)

Body 7

Stress

4 Mind

Bruised
0
Hurt
-1
Injured
-1
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Near-Death Experience
Betrayal

Traumas

  • Phobia of Loud Noises When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.
  • Fear of Isolation When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Rikers Island
    Given by Cannibal_Hunter
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

    Conditions

    From Assets and Liabilities
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Swimmer's Build You are built for the water. +2 dice to any rolls relating to swimming. Actions performed in water have their penalty reduced by 1.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Hemophilia Your blood doesn't clot as normal, making any Injury a potentially lethal one. All Injuries Severity 2 or higher degrade at a rate of 1 Severity per minute. Stabilizations are made at +2 Difficulty, and all Proper Stabilizations require a blood transfusion.

    Loose Ends

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    Advancement

    Newbie
    1 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 157 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Velric has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Daikatana can post Moves for Velric.

    Biography

    Overview
    • He is a nobody, he wanders the streets doing what he needs so that he can survive and enjoy what he does best stealing.
    • He will avoid killing others, but if he has to or believes it's necessary- he will.
    • He wishes to gain the powers of the spirit world so that he may be able to atain in his goals.
    • He doesn't really trust others all that well and usually makes a plan to kill or get rid of everyone he meets.
    • He can't stand lies, the last person that lied to him got him thrown in a cell.
    Where does he live?
    • Velric has a hideout where he stores his hot stolen valables located somewhere in north-eastern Nevada. He usually doesn't stay around there that much and doesn't leave any proof that he even has been there. Velric just sleeps in the nearby park, he doesn't enjoy sleeping on a bed- he thinks the dirt is just good enough.
    What has he been doing recently?
    • He's been staying low after he almost got caught recently, he tried to steal a bunch of paintings from a museum just nearby- Velric doesn't remember the name of the museum as he doesn't really give a single shit about it- he just wanted the art for his collection.

    Assets And Liabilities

    Assets

    -9 Trained Reflexes
    -3 Swimmer's Build
    -6 Born Runner

    Liabilities

    +6 Finances: Poor
    +15 Hemophilia