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Jason "Vrillmaw" Kindness
Fucking Shredder

A Newbie Contractor played by Vino in GAMPU Contracts Inc.

Jason "Vrillmaw" Kindness is a Mad-Genius Metal Guitarist who will risk his life to become a Transdimensional Anomaly and explore the multiverse and every reality.

He is 37 years old, lives in Albuquerque, New Mexico, and often appears as A death metal guitarist without any makeup on.

Jason "Vrillmaw" Kindness lives in GAMPU Contracts Inc., a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

5

Dexterity

2

Intellect

2

Perception

2

Abilities

4 Alertness

0 Animals

1 Athletics

4 Brawl

0 Crafts

3 Culture

0 Drive

0 Firearms

3 Influence

0 Investigation

0 Medicine

3 Melee

3 Occult

5 Performance

1 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jason "Vrillmaw" Kindness is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Jason "Vrillmaw" Kindness has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Capture
Injustice
THE LAW

Traumas

(Jason "Vrillmaw" Kindness has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Imprisoned: Solitary Confinement
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 150 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
Jason "Vrillmaw" Kindness has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Jason "Vrillmaw" Kindness has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-3 Nimble Fingers

Liabilities

+7 Short Fuse
+9 Imprisoned
Manner of Imprisonment: Solitary Confinement