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Alaric Drake

A 4-Victory Novice Contractor played by kishgla in Kösmos

Alaric Drake is a Archeologist and Museum Curator who will risk his life to become the ultimate dragon and build the most renowned museum to show off his horde to the world.

He is 45 years old, lives in a penthouse on top of his museum, and often appears as a tall, lean man with tanned skin, sharp green eyes, a neatly trimmed beard, and dark, tousled hair, often seen in a well-worn leather jacket and sturdy boots.

Alaric Drake lives in Kösmos, a setting Where the harbingers bug everyday people to do their house chores.

Attributes

Brawn

2

Charisma

2

Dexterity

2

Intellect

4

Perception

4

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

0 Drive

1 Firearms

3 Influence

3 Investigation

1 Medicine

0 Melee

4 Occult

0 Performance

2 Science

0 Stealth

2 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Alaric Drake is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Body 6

    Stress

    7 Mind

    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Failure
    Betrayal
    Ladders

    Traumas

    (Alaric Drake has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Born Runner You are built specifically for running. +5 feet of free Movement, +2 dice to all-out sprint rolls.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.

    Loose Ends

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    Advancement

    Novice
    4 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 172 - Spent: 167)
    An itemized record of every Contract, advancement, and more

    Journal
    Alaric Drake has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Alaric Drake has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Kösmos can post Moves for Alaric Drake.

    Assets And Liabilities

    Assets

    -12 Finances: Wealthy
    -6 Tough
    -6 Born Runner

    Liabilities

    +6 Forgetful
    +6 Paranoia
    +6 Delusions of Grandeur