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Fare "shark"

A Newbie Contractor played by Aziel in First time Crontractors

Fare "shark" is a Con-artist and drug dealer who will risk his life to become a telepath and Be more powerful as he can reach.

He is 32 years old, lives in San Francisco, and often appears as A mannered man, with a fairly full goatee and mustache, a very warm smile and laughing eyes, dark curly hair.

Fare "shark" lives in First time Crontractors, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

3 Culture

1 Drive

2 Firearms

3 Influence

1 Investigation

0 Medicine

1 Melee

2 Occult

2 Performance

0 Science

3 Stealth

2 Survival

0 Technology

4 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fare "shark" is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Fare "shark" has no Battle Scars)

Body 6

Stress

8 Mind

0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Sin

Traumas

(Fare "shark" has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: the "streets peoples"
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
Illicit Supplier: drug
From Assets and Liabilities
Through some illegal means, you have reliable access to a certain type of material others don’t. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if illegal where you reside)
Alias: Lers Jeet
From Assets and Liabilities
You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nightmares: Some trauma back in childhood Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 3
(Earned: 150 - Spent: 147)
An itemized record of every Contract, advancement, and more

Journal
Fare "shark" has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Fare "shark" has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-6 Focused
-9 Ageless
-6 Illicit Supplier
Stockpile Type: drug
-3 Respected Expert
Field: the "streets peoples"
-6 Alias
Name: Lers Jeet

Liabilities

+12 Glass Jaw
+3 Nightmares
Subject: Some trauma back in childhood
+6 Vengeful