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Lucio
Test yourself

A 3-Victory Newbie Contractor played by lusack02 in Criollo Problem Solvers

Lucio is a Human who will risk his life to become the ultimate Great adventurer and prove yourself.

He is 20 years old, lives in small unknown island, and often appears as Lucio is a young man with a slim but muscular build, with a constant smile and bright eyes full of enthusiasm. His hair is black and messy, and he always wears comfortable, flexible clothing that allows him to move easily.

Lucio lives in Criollo Problem Solvers, a setting where the supernatural has gone unchecked for long enough. His journal has 6 entries. His Questionnaire has 11 answers.

Attributes

Brawn

6

Charisma

3

Dexterity

4

Intellect

1

Perception

5

Abilities

3 Alertness

0 Animals

5 Athletics

5 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

1 Stealth

1 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lucio is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lucio has no Battle Scars)

Body 8

Stress

5 Mind

Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal of a Loved One
Loss of Friends or Allies
Prolonged Isolation

Traumas

  • The sea tirar mente o uno de daño si falla?

  • Haki


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    The Hunger: Meat You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Gullible You are trusting and honest to a fault, and believe almost everything you hear. You automatically fail any roll to detect a lie, and any rolls which involve telling lies are at +3 difficulty.
    Bounce Back You heal incredibly quickly. Whenever one of your severe Injuries is Properly Stabilized, reduce its Severity by 1. Your stabilized Injuries heal 4 Severity levels per month instead of the standard 2.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Lizard Brain You are so unintelligent, you're accustomed to acting on instinct alone. As long as your Intellect rating is 1, being reduced to 0 Mind does not incapacitate you. Instead, you are able to continue to take Actions, though you are limited to dog-like level of intelligence, and Penalty still applies in full.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

    Group of Enemies: S.O.D. (Sistema del Orden Divino)

    Imminent Deadly Given by a Liability
    Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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    Advancement

    3 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 183 - Spent: 182)
    An itemized record of every Contract, advancement, and more

    Moves

    Lucio has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in Criollo Problem Solvers can post Moves for Lucio.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -12 Jack of All Trades
    -9 Bounce Back
    -3 Nimble Fingers
    -0 Imbued
    -3 Lizard Brain

    Liabilities

    +6 Finances: Poor
    +9 Gullible
    +6 The Hunger
    New Food: Meat
    +9 Outsider
    +12 Group of Enemies
    Name of Group: S.O.D. (Sistema del Orden Divino)
    +6 Forgetful