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Handstepper
Don't bite the leg that feeds you

A Newbie Contractor played by GovernorGovna as a Free Agent

Handstepper is a wannabe superhero who will risk his life to become a feet-walking liberator and Become a superhero and show the superiority of palm-dwelling individuals.

He is early 30's years old, lives in a tent in a park in the viscinity of a homeless shelter, and often appears as wearing superhero suit, of blue and gray colorway.

Attributes

Brawn

4

Charisma

2

Dexterity

2

Intellect

2

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

4 Brawl

2 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

1 Investigation

0 Medicine

2 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

1 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Handstepper is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Handstepper has no Battle Scars)

Body 7

Stress

5 Mind

Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Murder
Injustice

Traumas

(Handstepper has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
Less Than Human: Beings using their feet for walking There is some particular class of person that you consider wholly deplorable and undeserving of compassion. If you have the Limits Murder, Atrocities, and/or Life-Saver, they do not apply to your chosen class of person.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 7
(Earned: 150 - Spent: 143)
An itemized record of every Contract, advancement, and more

Journal
Handstepper has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Handstepper has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

The Handstepper, as he refers to himself; is quite a nuisance in Jacksonville, Florida. He is known around the city as a homeless man that delusionaly believes himself to be a superhero. The most defining feature of Handstepper, is the fact that he walk on his hands, using his legs as arms for all intents and purposes. His reasoning for such behaviour being, he lacks fine motor skills in his hands but not in his feet. He views all people as below him, especially if they use their feet for walking. He is although, fond of animals and especially monkeys as "they can do it all". Not much is known about him, and it seems he doesn't know a lot about himself either, not that it bothers him. His goal remains; becoming a superhero, and it doesn't matter that he lives in a tent or that he is appalled by shoes, regarding them as nothing less of hand-cuffs (or should I say leg-cuffs).

Assets And Liabilities

Assets

-3 Less Than Human
Type of being: Beings using their feet for walking
-6 Tough
-6 Attuned Autoimmune

Liabilities

+6 Delusions of Grandeur