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HND-E Unit 231
> THE ROMANS HAD VERY GOOD DEFENSIVE MANEUVERS...

A 3-Victory Newbie Contractor played by HumbleMemeMumbles in The Torrent

HND-E Unit 231 is a fancy security robot and museum tour guide who will risk their life to become the ultimate Defensive Force and Become a Bulwark of the weak inspired by those great protectors who came before.

They are Technically 17 years old, live in their job at the Smithsonian in Washington DC , as a museum security robot. (Futuristic-ish!), and often appears as A Semi-humanoid Robot. Their face is definitely not too humanoid, instead opting for a visor-like getup where two optical sensors are stored and a voice projection system.

HND-E Unit 231 lives in The Torrent, a setting where there’s an ongoing torrent of the paranatural. Their journal, HND-E UNIT 231 DATABANK, has 5 entries. Their Questionnaire has 8 answers.

Attributes

Brawn

5

Charisma

3

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

3 Athletics

1 Crafts

3 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

1 Medicine

5 Melee

1 Occult

0 Performance

2 Science

1 Stealth

0 Survival

3 Technology

0 Thievery

3 Historical Nut

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(HND-E Unit 231 is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Migraines (Exerting your Mind causes you to take a -1 dice penalty to all subsequent Actions for the next 15 minutes.)
  • Body 8

    Stress

    7 Mind

    Annoyed
    0
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    History-Lover
    Failure
    Injustice

    Traumas

    (HND-E Unit 231 has no Traumas)


    UNKNOWNFILETYPE


    Circumstances

    Imprisoned: Museum Job.
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.

    Loose Ends

    Loading...

    Advancement

    Newbie
    3 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 186 - Spent: 181)
    An itemized record of every Contract, advancement, and more

    Moves

    HND-E Unit 231 has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Torrent can post Moves for HND-E Unit 231.

    Assets And Liabilities

    Assets

    -15 Gifted
    -6 Tough

    Liabilities

    +6 Finances: Poor
    +9 Imprisoned
    Manner of Imprisonment: Museum Job.
    +9 Outsider