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Rover

A 2-Victory Newbie Contractor played by soda in The Boys

Rover is a talking dog who will risk their life to become the ultimate friendly magical animal and end the violence of humanity through the power of love.

They are 6 (in human years) years old, live in the city streets of New Yowrk, and often appears as a golden retriever.

Rover lives in The Boys, a setting where videos of the supernatural go viral every day. Their Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

3

Dexterity

4

Intellect

1

Perception

4

Abilities

3 Alertness

5 Animals

4 Athletics

3 Brawl

0 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

5 Investigation

0 Medicine

0 Melee

0 Occult

3 Performance

0 Science

3 Stealth

3 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Rover is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Wheezing (You cannot shout or raise your voice above a whisper. After physical activity, you wheeze loudly and suffer a -2 dice penalty on Stealth rolls.)
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Animal-Lover
    Murder

    Traumas

    (Rover has no Traumas)


    Source


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Polyglot: Animal, English, Russain
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Deep Sleeper You require more sleep than most people, and are quick to fall asleep but slow to wake up. All attempts to put you to sleep succeed automatically. A full restful sleep requires at least 10 hours of sleep. Attempts to wake you up while sleeping, as well as Perception checks you make while you’re sleeping, are at +2 difficulty.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Animal You have the body of an animal. You are not capable of fine object manipulation, using equipment made for humans, or speaking a human language. You have no human legal status. Your form may impart other benefits or drawbacks depending on your species. Benefits are limited to a +3 dice bonus to one or two Actions your species is specifically adapted for (e.g. a chameleon blending in, a bloodhound tracking something by scent). You use your sheet’s stats as normal.
    Forgetful Your mind is a sieve, and while you can recall broad strokes, committing anything more detailed to memory is quite difficult. You must roll Mind Difficulty 6 in order to remember any details (locations, names, address, where you left something that you set down, physical descriptions of things, bits of information you were told, etc…) If you fail the roll, you may Exert your mind to remember, but if you botch the roll, you are stuck.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

    Hunted

    Present Deadly Given by HeartKnee
    The Giovanni crime family has reviewed the footage and identified you as the culprit of the worst massacre of family members in recent years

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 6
    (Earned: 166 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Journal
    Rover has not written in their journal yet.

    Moves

    Rover has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Boys can post Moves for Rover.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Cat-Eyes
    -3 Beautiful
    -3 Polyglot
    Language: Animal, English, Russain
    -0 Imbued

    Liabilities

    +3 Deep Sleeper
    +6 Finances: Poor
    +3 Illiterate
    +9 Animal
    +6 Forgetful