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Fiddlewink Lord of Gnomes

A 2-Victory Newbie Contractor played by mishlo in The Boys

Fiddlewink Lord of Gnomes is a Gnome who will risk his life to become the ultimate Gnome Overlord and Expand his realm even to the stars.

He is 158 years old, lives in The under realm, and often appears as Gnomish.

Fiddlewink Lord of Gnomes lives in The Boys, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

1

Dexterity

5

Intellect

4

Perception

3

Abilities

0 Alertness

0 Animals

0 Athletics

0 Brawl

5 Crafts

0 Culture

0 Drive

0 Firearms

0 Influence

0 Investigation

1 Medicine

0 Melee

5 Occult

0 Performance

0 Science

4 Stealth

0 Survival

0 Technology

3 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Fiddlewink Lord of Gnomes is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Missing Leg (You move at one-quarter movement speed with a prosthesis or aid. You cannot Dash or Sprint.)
  • Body 6

    Stress

    6 Mind

    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Failure
    Submission

    Traumas

    (Fiddlewink Lord of Gnomes has no Traumas)


    Source


    Circumstances

    Polyglot
    From Assets and Liabilities
    You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

    Conditions

    From Assets and Liabilities
    Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
    Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
    Delusions of Grandeur You believe yourself to be the very best, one of the elite, superior to anyone else you meet. You must succeed a Self-Control roll in order to believe something or take an action which contradicts this delusion.
    Bane: Fire You are weak to a specific material or type of attack. All Damage you take from your weakness is increased by 2 and ignores any non-material Armor you may have.
    Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Garden Gnome
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Contortionist You are unusually flexible, and may squeeze through small spaces with ease. Reduce the Difficulty of any roll to escape a grapple or Dexterity roll involving flexibility by 2.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.
    Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.

    Loose Ends

    Hunted

    Present Deadly Given by HeartKnee
    The Giovanni crime family has reviewed the footage and identified you as the culprit of the worst massacre of family members in recent years

    Individual Enemy: Riddledink

    Imminent Dangerous Given by HeartKnee
    The rivalry between the two groups of gnomes has been long established and yet after a fateful night at a hotel bar this rivalry has become even more bitter.

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    Advancement

    2 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 160 - Spent: 160)
    An itemized record of every Contract, advancement, and more

    Journal
    Fiddlewink Lord of Gnomes has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Fiddlewink Lord of Gnomes has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Boys can post Moves for Fiddlewink Lord of Gnomes.

    Assets And Liabilities

    Assets

    -15 Iron Will
    -15 Gifted
    -9 Ageless
    -3 Contortionist
    -3 Polyglot
    -15 Immutable Body
    -0 Imbued

    Liabilities

    +12 Glass Jaw
    +6 Short
    +9 Movement Impaired
    +6 Compulsive Liar
    +9 Supernatural Condition
    Supernatural Condition: Garden Gnome
    +6 Delusions of Grandeur
    +6 Bane
    Weakness: Fire
    +9 Fairy Rules