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Sage
I don’t believe in violence… unless you’re a little bitch first

A 1-Victory Newbie Contractor played by indi_a in The Illumination

Sage is a pragmatic hippie who will risk her life to become the ultimate witch and stop climate change.

She is 28 years old, lives in a cottage on the outskirts of Portland, Oregon, and often appears as a short woman with long red hair, too-pale skin, and long skirts.

Sage lives in The Illumination, a setting where videos of the supernatural go viral every day. Her Questionnaire has 5 answers.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

4

Perception

3

Abilities

0 Alertness

2 Animals

2 Athletics

2 Crafts

2 Culture

0 Drive

0 Firearms

2 Influence

0 Investigation

4 Medicine

0 Melee

3 Occult

2 Performance

0 Science

0 Stealth

2 Survival

0 Technology

0 Thievery

2 Brawl

3 Herbalism

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Sage is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Sage has no Battle Scars)

Body 7

Stress

7 Mind

Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Murder

Traumas

(Sage has no Traumas)



Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Polyglot: ASL, Latin, Spanish
From Assets and Liabilities
You are fluent in three additional languages. You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.

Conditions

From Assets and Liabilities
Short You are very short, 4’6” at most. You have difficulty reaching or manipulating objects designed for normal adults, and your move speed is reduced by half.
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.

Loose Ends

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Advancement

Newbie
1 Victories - 0 Failures
Remaining Exp: 7
(Earned: 161 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Sage has not written in her journal yet.

Moves

Sage has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Illumination can post Moves for Sage.

Assets And Liabilities

Assets

-0 Finances: Average
-12 Jack of All Trades
-3 Nimble Fingers
-3 Polyglot
Language: ASL, Latin, Spanish

Liabilities

+6 Short