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Dawn

A Newbie Contractor played by ShadowsoftheNight in Maelstrom

Dawn is a Gardener who will risk her life to become a chlorokinetic and become one in connection with all her nature.

She is 25 years old, lives in a homestead in Oregon, and often appears as a woman dressed in a tank top undershirt, with a plaid long-sleeved shirt over top and blue capris of jean material. Her dark brown hair is almost always in a ponytail so that it's out of her face and she's likely to have subtle smudges of dirt on her skin and the scent of earth seems to follow her.

Dawn lives in Maelstrom, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

2

Perception

3

Abilities

2 Alertness

4 Animals

2 Athletics

0 Crafts

0 Culture

1 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

3 Melee

0 Occult

0 Performance

2 Science

0 Stealth

1 Survival

0 Technology

0 Thievery

5 Gardening

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dawn is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Dawn has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Murder
Animal-Lover

Traumas

(Dawn has no Traumas)



Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Horticulture
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 1
(Earned: 150 - Spent: 149)
An itemized record of every Contract, advancement, and more

Journal
Dawn has not written in her journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Dawn has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-0 Finances: Average
-3 Respected Expert
Field: Horticulture
-3 Nimble Fingers
-6 Pack Beast