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Dribbles
Welcome to the Pity Party

A Newbie Contractor played by Author as a Free Agent

Dribbles is a depressed clown who will risk his life to become a psychic mage tank and make clowns the new meta.

He is 42 years old, lives in their mother's home in Sarasota, Florida, and often appears as a bald man with ashy white skin, red tear drops over and above his eyes, wearing a frilled clown suit.

Attributes

Brawn

3

Charisma

4

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

1 Animals

3 Athletics

2 Crafts

1 Culture

0 Drive

0 Firearms

1 Influence

3 Investigation

1 Medicine

0 Melee

1 Occult

5 Performance

1 Science

0 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Dribbles is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Rain Cloud - (You...you got a little somethin'...nevermind. (You always have a rain cloud hovering around you. You can barely outrun it's ethereal rain, but when you stand still, it's kinda annoying.)
  • That Guy - (You've just got a punchable face. (You receive +1 Difficulty on all Social Rolls where being a depressing bitch would matter).)
  • Body 7

    Stress

    8 Mind

    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Betrayal
    Atrocities
    Murder

    Traumas

  • Crybaby - You are incredibly sensitive. (Whenever someone makes a jab at you or tries to hurt your feelings, roll Self-Control or begin to sob uncontrollably, giving you a -2 penalty on all Physical Actions for the next round).

  • Nihilism


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 150 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Dribbles has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Dribbles has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -15 Gifted

    Liabilities

    +9 Sensitive