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Johnny Boy
I got a cousin who can set you up with that...

A Newbie Contractor played by LeBigP in The Mythos

This character is dead. RIP

A 20,000 foot fall can kill a man. Easy enough.

Johnny Boy is a Italian Mobster who will risk his life to gain money and power until he takes over his crime familt.

He is 31 years old, and often appears as a tall white man with slicked back black hair.

Johnny Boy lives in The Mythos, a setting where gods are real and legends are true.

Attributes

Brawn

3

Charisma

4

Dexterity

4

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

1 Drive

5 Firearms

4 Influence

2 Investigation

1 Medicine

3 Melee

0 Occult

3 Performance

0 Science

3 Stealth

1 Survival

1 Technology

3 Thievery

3 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

15
Impact from being tossed off a city
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Johnny Boy has no Battle Scars)

Body 7

Stress

8 Mind

0
Agitated
Bruised
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Betrayal
Capture
Near-Death Experience

Traumas

(Johnny Boy has no Traumas)


Source


Circumstances

Polyglot: Italian
From Assets and Liabilities
You can speak, read, and write in the chosen languages. You may be given a roll to decipher some amount of meaning from a related language at GMs discretion.
Point of Contact: The Mafia
From Assets and Liabilities
You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
Imprisoned: Prison in Chicago
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

From Assets and Liabilities
Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
Light Sleeper You are able to function with less sleep than most people. You need only four hours of sleep per night, and any supernatural attempts to put you to sleep are rolled at +1 Difficulty.
Weak Willed You are highly susceptible to any attempts to influence you. You are at +2 difficulty to resist mental, emotional, or social Effects, as well as to resist standard social rolls.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Notoriety: He his a part of a crime family ou are easily recognized and treated badly by the public at large due to something bad in your past. There is a strong hatred of you in English speaking cultures, and anyone who watches the news or is tuned in to popular culture will reflect that attitude. You get -3 dice for any rolls in social situations, and must roleplay your notorious status when relevant.

Loose Ends

Group of Enemies: The other crime families

Moderate Deadly Given by a Liability
Your antics have attracted the attention of a powerful group of beings, and they are willing to commit whatever collective resources they have towards destroying you.

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Advancement

Newbie
0 Victories - 0 Failures
Remaining Exp: 6
(Earned: 174 - Spent: 168)
An itemized record of every Contract, advancement, and more

Journal
Johnny Boy has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Johnny Boy has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in The Mythos can post Moves for Johnny Boy.

Assets And Liabilities

Assets

-6 Point of Contact
Contact: The Mafia
-3 Polyglot
Language: Italian
-6 Light Sleeper
-9 Daredevil

Liabilities

+12 Glass Jaw
+12 Weak Willed
+9 Imprisoned
Manner of Imprisonment: Prison in Chicago
+3 Uncanny Echoes
Echo: A tattoo of an eagle on his back for his family crest
+12 Group of Enemies
Name of Group: The other crime families
+3 Notoriety
Reason: He his a part of a crime family