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Jolly
yum yum human flesh

A 10-Victory Seasoned Contractor played by David in GA5-1921

Jolly is a timid cannibal who will risk his life to become the ultimate cryptid and normalize cannibalism.

He is 18 years old, lives in a hut in the woods, and often appears as lean, gaunt build with wide milky (yum) eyes, a pale complexion and sharp facial features along with long unkempt hair.

Jolly lives in GA5-1921, a setting where the paranormal work for the government.

Attributes

Brawn

4

Charisma

1

Dexterity

3

Intellect

2

Perception

6

Abilities

5 Alertness

3 Animals

5 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

3 Influence

4 Investigation

0 Medicine

5 Melee

0 Occult

0 Performance

0 Science

3 Stealth

4 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Jolly is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Neuropathy (You have permanently damaged your nerves. Actions utilizing any of your hands or feet are made at +2 Difficulty.)
  • One Eye (All Perception rolls utilizing sight are rolled at +2 Difficulty. Any Actions involving depth perception are rolled at +1 Difficulty.)
  • Body 7

    Stress

    4 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Betrayal
    Near-Death Experience

    Traumas

    (Jolly has no Traumas)


    Source

    Whenever , regain one Source. Cooldown: one hour

    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Illiterate Your reading and writing are rudimentary at best. If you are capable of reading or writing at all, it is restricted to 5-6 year old level.
    Mute You cannot speak. You may communicate with the GM and describe your actions, but cannot talk to a player character or an NPC unless everyone concerned uses sign language or you write things down.
    The Hunger: Human flesh You have an insatiable urge to consume something unusual. You no longer recover Mind through restful sleep. Instead, you may recover 1 point of Mind per day by consuming the subject of your hunger. Any day you fail to do so, you take a point of Mind Damage.
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Fairy Rules You must abide by the major social conventions of the fae. You cannot lie and must keep any promises you make.
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Tough You can function under intense pain. Stress from Injuries is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Ageless You are not immortal, but the passage of time takes a lesser toll upon you. For every four years that passes, you age a single year.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Deleted Conditions with active Assets and Liabilities
    • Compulsive Liar

    Loose Ends

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    Advancement

    Seasoned
    10 Victories - 0 Failures
    Remaining Exp: 0
    (Earned: 202 - Spent: 202)
    An itemized record of every Contract, advancement, and more

    Journal
    Jolly has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Jolly has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in GA5-1921 can post Moves for Jolly.

    Assets And Liabilities

    Assets

    -3 Cat-Eyes
    -9 Ageless
    -6 Clear Conscience
    -6 Tough
    -3 Lanky
    -9 Sleepless

    Liabilities

    +7 Short Fuse
    +6 Finances: Poor
    +3 Illiterate
    +6 Mute
    +6 The Hunger
    New Food: Human flesh
    +9 Outsider
    +6 Compulsive Liar
    +9 Fairy Rules