Use the "PDF / Print" option under the "Download or Print" dropdown at the top of the character sheet to print this Contractor

Terrance
Thats a big pile of shit!

A Newbie Contractor played by LucentMist in Team kick-aword

Terrance is a Zoo-Keeper who will risk his life to become a Beastmaster and Create an anima utopia and restrain human expansion.

He is 27 years old, lives in a small farm/ranch house outside Atlantic City., and often appears as short cropped blond hair, scraggly stubble, decently muscled man.

Terrance lives in Team kick-aword, a setting where the supernatural is a known entity but cover-ups and governmental control are still attempted.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

2

Perception

4

Abilities

3 Alertness

5 Animals

2 Athletics

1 Crafts

0 Culture

2 Drive

0 Firearms

0 Influence

0 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

2 Science

1 Stealth

2 Survival

0 Technology

0 Thievery

2 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Mauled
1
Wounded
1
Injured
1
Hurt
1
Bruise
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Eye Loss
  • Body 7

    Stress

    5 Mind

    Bruised
    0
    Hurt
    -1
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Animal-Lover

    Traumas

    (Terrance has no Traumas)


    Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Respected Expert: Zoology
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Finances: Comfortable
    From Assets and Liabilities
    Your finances are in-order, and you can afford to spare some for your Contracting. You have access to $35,000 (or equivalent currency) per Contract.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    From Assets and Liabilities
    Nightmares Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Attuned Autoimmune Your background has exposed you to a wide variety of toxins and diseases, and you have adapted to resist. +2 dice to resistance rolls against any diseases or toxins.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

    Loading...

    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: 1
    (Earned: 150 - Spent: 149)
    An itemized record of every Contract, advancement, and more

    Journal
    Terrance has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Terrance has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Assets

    -3 Respected Expert
    Field: Zoology
    -6 Attuned Autoimmune
    -0 Imbued
    -6 Finances: Comfortable

    Liabilities

    +3 Nightmares
    +7 Scarred
    Scar: Eye Loss