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Lime Planet

A 3-Victory Newbie Contractor played by Goober333 in Ethereal's Playgroup

Lime Planet is a Assassin who will risk their life to become the ultimate Master Assassin and kill all targets.

They are 31 years old, live in A abandoned building, and often appears as A dark cloaked person with nothing but a rifle sticking out.

Lime Planet lives in Ethereal's Playgroup, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

1

Charisma

2

Dexterity

5

Intellect

3

Perception

4

Abilities

3 Alertness

0 Animals

3 Athletics

0 Crafts

0 Culture

0 Drive

5 Firearms

2 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

5 Stealth

2 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Lime Planet is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Lime Planet has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Monsters
Anguish
Betrayal
Failure

Traumas

(Lime Planet has no Traumas)


Source


Circumstances

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.
Respected Expert: Assassination
From Assets and Liabilities
You are highly respected and influential within a given field or industry. Just about anyone in _____ will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.

Conditions

From Assets and Liabilities
Vengeful An insult to or an attack on your person simply cannot be tolerated. Each time someone wrongs you or disrespects you in a major way, you must succeed a Self-Control roll to resist taking revenge.
Anti-Social You struggle with engaging in social interaction. In order to start a conversation with someone you have known for less than an hour, you must succeed a Self-Control roll. If you become the center of attention in a large group, you must succeed a Self-Control roll or Exert your Mind to avoid fleeing or shutting down.
Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.

Loose Ends

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Advancement

Newbie
3 Victories - 0 Failures
Remaining Exp: 13
(Earned: 167 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Lime Planet has not written in their journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Lime Planet has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Ethereal's Playgroup can post Moves for Lime Planet.

Assets And Liabilities

Assets

-9 Trained Reflexes
-0 Finances: Average
-6 Focused
-3 Cat-Eyes
-3 Respected Expert
Field: Assassination

Liabilities

+12 Glass Jaw
+9 Sensitive
+6 Vengeful
+6 Anti-Social
+6 Paranoia