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Morgan Wells
Humanity is overrated

A 9-Victory Novice Contractor played by Ozz in Maelstrom

Morgan Wells is a paranoid biologist who will risk his life to become the ultimate fleshgrafter and create a species capable of surviving the end of days.

He is 29 years old, lives in a mid-sized home in Anchorage, Alaska, and often appears as a pale and wispy man with long hair typically pulled up into a ponytail.

Morgan Wells lives in Maelstrom, a setting where videos of the supernatural go viral every day. His journal has 1 entry. His Questionnaire has 1 answer.

Attributes

Brawn

3

Charisma

3

Dexterity

3

Intellect

6

Perception

3

Abilities

3 Alertness

2 Animals

3 Athletics

0 Brawl

3 Crafts

2 Culture

2 Drive

3 Firearms

2 Influence

2 Investigation

3 Medicine

0 Melee

2 Occult

2 Performance

4 Science

2 Stealth

2 Survival

2 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Morgan Wells is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Altered DNA: Agility (Thanks to genetic engineering, you now have +10 feet to free movement.)
  • Body 7

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    Bruised
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Murder
    Capture

    Traumas

    (Morgan Wells has no Traumas)


    Research

    Whenever , regain one Source. Cooldown: one day

    Circumstances

    Wealthy
    From Assets and Liabilities
    You are "comfortable" in the way that makes people extremely jealous. You have access to $100,000 (or equivalent currency) per Contract.
    Point of Contact: Frank Mauw
    Given by Ozz
    A Serbian fashion designer that Morgan saved from gang violence and paid for him to go to school in Italy. Thanks to Morgan's efforts, he can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Frank Mauw.. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Free VIP ticket to Ocean Park
    Given by athanasynt
    Ocean Park Hong Kong has given you a free ticket letting you go back to the park once as a VIP
    Point of Contact: Basil Zuko You know the pre-teen sibling of a Harbinger, and can lean on them for assistance in matters of information about Contracts and the supernatural. Once per Contract, and once per Downtime, you may call in a favor from Basil Zuko. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Famous : Philanthropist
    Given by RNGrant
    You are well-known and generally well-liked by the general public. You may easily communicate a message via the media during a Downtime, and you may receive preferential treatment from NPCs at the GM's discretion.
    Respected Expert: Marine Biology
    From Assets and Liabilities
    You are highly respected and influential within a given field or industry. Just about anyone in Biology will know of you and respect your status and ability within that field. Social rolls made against anyone in your chosen field receive +2 dice.
    Point of Contact: Mira Keene
    Given by Unifel
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from Mira Keene, an English lawyer that you have augmented to have +2 dice to persuasion and lying - giving her a new total of 8 dice. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.

    Conditions

    From Assets and Liabilities
    Paranoia You have a natural distrust of everyone around you, and are always on edge looking for threats. You must roll Self Control in order to let another person remain in a position where they could easily hurt you, or to allow someone else to perform a task which is necessary to keep yourself safe. If you fail, you may Exert your Mind to overcome your fear.
    From Maelstrom
    Payment Payment Received from Kanni. 195,000/1,075,000
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

    Loose Ends

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    Advancement

    9 Victories - 1 Failure
    Remaining Exp: 0
    (Earned: 223 - Spent: 223)
    An itemized record of every Contract, advancement, and more

    Moves

    Morgan Wells has made 2 Moves.
    Only GMs who have permission to run Contracts and post World Events in Maelstrom can post Moves for Morgan Wells.

    Assets And Liabilities

    Assets

    -12 Wealthy
    -3 Respected Expert
    Field: Molecular Biology

    Liabilities

    +6 Paranoia