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Isaac
Evangelical Barbarian

A Newbie Contractor played by Glutant as a Free Agent

Isaac is a Vessel of Divine Energy who will risk his life to Spread some Old Testament Justice to the Sick and Corrupted.

He is 26 years old, and often appears as A bald man, wearing worn out clothes and carrying a Bible.

Attributes

Brawn

4

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

2 Athletics

0 Crafts

3 Culture

2 Drive

3 Firearms

3 Influence

2 Investigation

0 Medicine

2 Melee

3 Occult

0 Performance

0 Science

1 Stealth

3 Survival

0 Technology

0 Thievery

4 Brawl

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Isaac is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Isaac has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Injustice
Sin

Traumas

  • Traumatized Retrograde Amnesia
  • Retrograde Amnesia

  • Source


    Circumstances

    Circumstances describe your situation.

    Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

    Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

    Conditions

    Conditions describe your state of being.

    Examples of Conditions include curses, diseases, and impactful personality quirks.

    Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

    Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

    Loose Ends

    Loose Ends will cause problems for you if you don't tie them up.

    Examples of Loose Ends include enemies, debts, evidence, and promises.

    All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

    You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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    Advancement

    Newbie
    0 Victories - 0 Failures
    Remaining Exp: -7
    (Earned: 150 - Spent: 157)
    An itemized record of every Contract, advancement, and more

    Journal
    Isaac has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Isaac has made 0 Moves.
    Contractors must have participated in at least one Contract before they can make Moves.

    Assets And Liabilities

    Liabilities

    +3 Traumatized
    Trauma: Retrograde Amnesia