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Idris of the North
"I am the Lord of the North.. and I will rebuild it."

A Newbie Contractor played by Jager in Neo-GENIS

Idris of the North is a Dead NPC who will risk his life to become the ultimate Knight Commander and To re-establish his Fallen Kingdom.

He is 391 years old, lives in the crypts of a ruined castle in the far north, and often appears as a roughly 6'3 Man in heavy plate armor, with cracks and dents all over it, near the lower chestplate seems to be a hole in the armor caused by a sword, a heavy cloak covering his back seems to be made of wolf pelt and seems to be carrying a small leather bag.

Idris of the North lives in Neo-GENIS, a setting inside a digital realm of video games. His Questionnaire has 4 answers.

Attributes

Brawn

4

Charisma

3

Dexterity

2

Intellect

2

Perception

3

Abilities

2 Alertness

1 Animals

3 Athletics

3 Brawl

1 Crafts

1 Culture

0 Drive

0 Firearms

2 Influence

2 Investigation

1 Medicine

5 Melee

0 Occult

2 Performance

0 Science

2 Stealth

2 Survival

0 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Idris of the North is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Idris of the North has no Battle Scars)

Body 7

Stress

6 Mind

Bruised
0
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Failure
Anguish
Atrocities

Traumas

(Idris of the North has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Imprisoned: Locked inside a Crypt filled with the undead
From Assets and Liabilities
You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Pack Beast You're built to carry and haul. You can carry 25 pounds per point of Brawn without being encumbered instead of the usual 15.
Iron Will When you are determined and your mind is set, nothing can sway you from your goals. You receive +2 dice to all Mind rolls.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 154 - Spent: 154)
An itemized record of every Contract, advancement, and more

Journal
Idris of the North has not written in his journal yet.

Moves

Idris of the North has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Biography

d

Assets And Liabilities

Assets

-15 Iron Will
-6 Pack Beast

Liabilities

+9 Imprisoned
Manner of Imprisonment: Locked inside a Crypt filled with the undead