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Isaac

A 2-Victory Newbie Contractor played by EtherealCrescentMoon in Ethereal's Playgroup

Isaac is a ex-cultist who will risk his life to become the ultimate theatrical actor and live life the way they want.

He is 18 years old, lives in Abilene, Texas, and often appears as 4'11 with short black hair and a scar across their arm.

Isaac lives in Ethereal's Playgroup, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

2

Charisma

4

Dexterity

3

Intellect

4

Perception

3

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

2 Crafts

0 Culture

1 Drive

3 Firearms

5 Influence

3 Investigation

0 Medicine

0 Melee

3 Occult

3 Performance

0 Science

3 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Isaac is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Isaac has no Battle Scars)

Body 6

Stress

9 Mind

0
Miffed
0
Agitated
0
Distracted
Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Capture
Failure

Traumas

(Isaac has no Traumas)


Blood


Circumstances

Finances: Poor
From Assets and Liabilities
You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
Outsider
From Assets and Liabilities
You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

Conditions

From Assets and Liabilities
Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
Compulsive Liar You have trouble with honesty and generally find it much easier and safer to make things up. Any time you are asked about yourself, or are offering information about yourself, you must succeed a Self-Control roll in order to tell the truth. If you are ever caught in a lie, you must Exert your Mind in order to come clean; otherwise you must attempt to justify the initial lie with more lies.
Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.
Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.

Loose Ends

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Advancement

2 Victories - 0 Failures
Remaining Exp: 1
(Earned: 168 - Spent: 167)
An itemized record of every Contract, advancement, and more

Journal
Isaac has not written in his journal yet.

Questionnaire

Latest 0 of 0 answers

Moves

Isaac has made 0 Moves.
Only GMs who have permission to run Contracts and post World Events in Ethereal's Playgroup can post Moves for Isaac.

Assets And Liabilities

Assets

-3 Beautiful
-12 Jack of All Trades
-0 Imbued

Liabilities

+6 Finances: Poor
+9 Outsider
+6 Compulsive Liar