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John H. Man

A Newbie Contractor played by the_carpenter in The Goons

John H. Man is a Huntsman who will risk his life to become a Skin Collector and Collect All Types of Skins.

He is 31 years old, lives in A Log Cabin in Northern Michigan (In the Wellington Township), and often appears as A man in NightHunters attire, a black windbreaker and hat combo, with dark rubber overalls.

John H. Man lives in The Goons, a setting where videos of the supernatural go viral every day.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

4 Alertness

2 Animals

3 Athletics

1 Brawl

1 Crafts

0 Culture

1 Drive

4 Firearms

0 Influence

2 Investigation

2 Medicine

0 Melee

0 Occult

0 Performance

0 Science

3 Stealth

3 Survival

2 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

5
Gambling
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Soft Spot: Chest (A specific spot on your body was previously injured and is now extremely vulnerable to further attacks. Called shots against your soft spot do +2 damage. If an attack hits you which could conceivably hit your soft spot, roll 1d10 at Difficulty 6. If you fail, the attack hits your soft spot and does +2 damage.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Capture
    Anguish
    Atrocities

    Traumas

    (John H. Man has no Traumas)


    Hunter's Instinct


    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Cat-Eyes Your eyes catch the light in the dark like a cat or dog's, granting low-light vision. You suffer no penalty to rolls in low-light situations. You cannot see in pitch blackness.
    Nightmares: Losing His Collection of Skins! Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

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    Advancement

    0 Victories - 1 Failure
    Remaining Exp: -3
    (Earned: 153 - Spent: 156)
    An itemized record of every Contract, advancement, and more

    Journal
    John H. Man has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    John H. Man has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Goons can post Moves for John H. Man.

    Assets And Liabilities

    Assets

    -15 Gifted
    -0 Finances: Average
    -3 Cat-Eyes

    Liabilities

    +3 Nightmares
    Subject: Losing His Collection of Skins!