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Mark dareingtion

A 3-Victory Newbie Contractor played by jacob in The fools

Mark dareingtion is a criminal getaway drivier who will risk his life to become the ultimate the greates driver know to man and to drive so fast he travels back in time to save his daughter from a big mob boss.

He is 30 years old, lives in his car, and often appears as a stereotypical grizzaled cop look.

Mark dareingtion lives in The fools, a setting The supernatural is a blossoming concept. His journal has 1 entry.

Attributes

Brawn

2

Charisma

2

Dexterity

5

Intellect

3

Perception

2

Abilities

2 Alertness

0 Animals

2 Athletics

0 Brawl

0 Crafts

2 Culture

5 Drive

5 Firearms

0 Influence

0 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

0 Science

2 Stealth

1 Survival

1 Technology

1 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Mark dareingtion is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Mark dareingtion has no Battle Scars)

Body 6

Stress

6 Mind

Hurt
-1
Rattled
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Anguish
Atrocities
Failure

Traumas

  • Phobia of tight spaces When you encounter the subject of your phobia, you must roll Self-Control to avoid entering a fight-or-flight response. If you fail, you may Exert your Mind to face your fear.

  • Source


    Circumstances

    Alias
    From Assets and Liabilities
    You have an officially established alternate identity. Your alias has all proper legal documentation and will hold up to the highest scrutiny. If it is exposed, you may make a Move to replace it.
    Point of Contact
    From Assets and Liabilities
    You know someone in a specific industry or area of influence, and can lean on them for assistance. Once per Contract, and once per Downtime, you may call in a favor from _____. Your contact is not brainwashed or supernaturally compelled, and they may refuse to do things which are unreasonable or absurd. You may attempt to call in additional favors beyond the first one, but these are not guaranteed, and over-use of your contact may cause you to lose them, as well as create potential Loose Ends.
    Arsenal: Guns and weapons
    From Assets and Liabilities
    Through some legal, licensed means, you have reliable access to a certain type of material others don’t. You may transport this material without the authorities interfering. Choose drugs (narcotics, prescriptions, poisons), explosives (grenades, dynamite, c4), or armory (any firearms or armor, even if normally illegal where you reside)
    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Short Fuse You have major issues controlling your temper. Whenever tensions run high or someone disrespects you, you must roll Self-Control not to escalate the situation or have a violent reaction.
    Glass Jaw You are easily knocked out. Whenever you take an Injury that is Severity 4 or higher, or if you take any blow to your head, you pass out for the next Round. When you pass out, you drop what was in your hands, fall to the ground, cannot move, and cannot take any Actions.
    Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Focused You’re cool under pressure. Stress from Mind Damage is reduced by 2.
    Clear Conscience You have a special knack for shrugging off traumatic experiences. All Trauma rolls you make are -1 Difficulty, and Stress does not apply.
    Trained Reflexes Your life has been filled with tight situations and violent encounters, so when the fighting starts, you act quickly. You get +3 dice to all Initiative rolls.
    Daredevil You have a penchant for taking wild, unnecessary risks, and somehow manage to survive them. You get +3 dice when attempting an action that is especially risky, and may ignore a single 1 on that roll.
    Nightmares: freezing to death Your sleep is plagued with horrible nightmares. At the start of each Contract and each time you fall asleep, make a Self-Control roll. If you fail, you take one Mind damage.

    Loose Ends

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    Advancement

    3 Victories - 2 Failures
    Remaining Exp: 1
    (Earned: 180 - Spent: 179)
    An itemized record of every Contract, advancement, and more

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Mark dareingtion has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The fools can post Moves for Mark dareingtion.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Spanish
    -9 Trained Reflexes
    -0 Finances: Average
    -6 Focused
    -6 Clear Conscience
    -6 Alias
    -6 Point of Contact
    -9 Daredevil
    -12 Arsenal
    Arsenal Type: Guns and weapons

    Liabilities

    +7 Short Fuse
    +12 Glass Jaw
    +3 Nightmares
    Subject: freezing to death