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Ace

A 1-Victory Newbie Contractor played by Jager in The New West

Ace is a Combat Medic who will risk his life to become the ultimate Angle of the Battlefield and Create a Safe haven for people to survive.

He is 26 years old, lives in on the road with his horse, and often appears as a man roughly 6'1, with short black hair and a clean shaven face, and wears a white t-shirt and blue jeans with work boots.

Ace lives in The New West, a setting Where The West Has Returned To Its Primal Form.

Attributes

Brawn

3

Charisma

2

Dexterity

3

Intellect

3

Perception

3

Abilities

2 Alertness

2 Animals

3 Athletics

3 Brawl

2 Crafts

2 Culture

2 Drive

3 Firearms

2 Influence

2 Investigation

4 Medicine

0 Melee

1 Occult

0 Performance

2 Science

3 Stealth

2 Survival

1 Technology

2 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

2
Stinger
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Chronic Pain (Your Penalty is always at a minimum of -1.)
  • Body 7

    Stress

    6 Mind

    Bruised
    0
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Anguish
    Atrocities
    Failure
    Near-Death Experience

    Traumas

    (Ace has no Traumas)



    Circumstances

    Finances: Average
    From Assets and Liabilities
    You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

    Conditions

    From Assets and Liabilities
    Sensitive You're emotionally fragile, and very likely to be mentally and emotionally scarred by your experiences. You have four Limits, instead of the usual three.
    Additional Language: Spanish You are fluent in an additional language You can speak, read, and write in the chosen language. You may be given a roll to decipher some amount of meaning from a related language at the GMs discretion.
    Nimble Fingers Your fingers are particularly long and slender. You receive a +2 dice bonus to any action that requires fine manual dexterity.

    Loose Ends

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    Advancement

    1 Victories - 0 Failures
    Remaining Exp: 5
    (Earned: 155 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Ace has not written in his journal yet.

    Questionnaire

    Latest 0 of 0 answers

    Moves

    Ace has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The New West can post Moves for Ace.

    Assets And Liabilities

    Assets

    -1 Additional Language
    Language: Spanish
    -0 Finances: Average
    -3 Nimble Fingers

    Liabilities

    +9 Sensitive