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Benny

A Newbie Contractor played by DonPseudo in The Goons

Benny is a Strange Occultist who will risk his life to become a Elsecaller and Create a Better World.

He is 28 years old, lives in Philly, and often appears as An awkward-looking guy in an orange jumpsuit with a strange aura about him.

Benny lives in The Goons, a setting where videos of the supernatural go viral every day. His Questionnaire has 1 answer.

Attributes

Brawn

1

Charisma

5

Dexterity

2

Intellect

3

Perception

3

Abilities

3 Alertness

0 Animals

0 Athletics

0 Crafts

0 Culture

0 Drive

0 Firearms

2 Influence

3 Investigation

0 Medicine

0 Melee

5 Occult

0 Performance

0 Science

0 Stealth

0 Survival

0 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

1
Punched
1
Car Crash
3
Point-Blank Gunshot
(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress
  • Aberrant Tongue - (The tongue that God blessed you with looks more like a curse... (All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar).)
  • Body 6

    Stress

    9 Mind

    0
    Miffed
    0
    Agitated
    0
    Distracted
    Hurt
    -1
    Rattled
    Injured
    -1
    Worried
    Wounded
    -2
    Alarmed
    Mauled
    -3
    Frantic
    Maimed
    -4
    Delirious
    X_X

    Limits

    Animal-Lover
    Failure
    Anguish

    Traumas

    (Benny has no Traumas)


    Spirit


    Circumstances

    Finances: Poor
    From Assets and Liabilities
    You are completely incapable of holding onto money. You start each Contract with 1d10 x10 dollars in cash.
    Imprisoned: SuperMax
    From Assets and Liabilities
    You are trapped inside some form of prison or cage, and are only released temporarily to attend Contracts. At the end of each Contract, you will be returned to your prison. Your ability to do Crafting, make Moves, improve Abilities, and maintain a consistent inventory, are all significantly restricted, and you must get GM approval to attempt any of these things.
    Outsider
    From Assets and Liabilities
    You are not an accepted member of society. You have no citizenship in any country or nation, and have no legally recognized forms of identification or licenses, making many elements of modern life impossible for you to attain. Making Moves to gain new Circumstances is significantly hampered by your outsider status, and in some cases may be completely impossible. Your Outsider status may occasionally cause GMs to give you new Loose Ends, at their discretion.

    Conditions

    From Assets and Liabilities
    Imbued After accepting your first Invitation to a Contract, you are Imbued, altering you in several ways. After completing a Contract, your learning and conditioning improves rapidly. However, you require the Contracts to advance. You have an indomitable Will to Survive. You may Exert your Mind to improve the Outcome of your Actions. You are highly receptive to therapy and may "cure" one of your Traumas with counseling on a Downtime.
    Pathetic You are so pathetic, no one takes you seriously as a threat. As long as your Brawn rating is 1, opponents must roll Mind and achieve an Outcome of 4 or higher to attack you instead of other targets in Combat.
    Sleepless You do not require sleep. You do not require sleep, and any resistance rolls against supernatural attempts to put you to sleep are rolled at +2 dice.
    Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.
    Jack of All Trades You are naturally capable of most things, even without any training. When making a roll which utilizes a Primary Ability that you don’t possess, you do not suffer the standard +1 Difficulty penalty, and you receive +1 dice to the roll.
    Beautiful You're quite the specimen! Rolls where your good looks could help– be it via sexual attraction, first impression, or trustworthiness– are at -2 Difficulty. Social interactions should be role-played accordingly. Effect activations are unaffected.

    Loose Ends

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    Advancement

    Newbie
    0 Victories - 1 Failure
    Remaining Exp: 6
    (Earned: 156 - Spent: 150)
    An itemized record of every Contract, advancement, and more

    Journal
    Benny has not written in his journal yet.

    Moves

    Benny has made 0 Moves.
    Only GMs who have permission to run Contracts and post World Events in The Goons can post Moves for Benny.

    Assets And Liabilities

    Assets

    -15 Gifted
    -3 Pathetic
    -3 Beautiful
    -12 Jack of All Trades
    -3 Lanky
    -9 Sleepless
    -0 Imbued

    Liabilities

    +6 Finances: Poor
    +9 Imprisoned
    Manner of Imprisonment: SuperMax
    +9 Outsider