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Gerald Bones

A Newbie Contractor played by Reroll in Earth Unveiled

Gerald Bones is a a cursed archeologist, who was cursed into a rock form who will risk his life to become a strong adventurer and Lift his curse that binds him to a rock form.

He is 27 years old, lives in an apartment in Sedona Arizona, and often appears as a large muscular figure made entirely out of rugged granite. His body is chiseled and textured, his strength protruding from his bulky frame and large arms.

Gerald Bones lives in Earth Unveiled, a setting where a supernatural cold war is brewing. His Questionnaire has 5 answers.

Attributes

Brawn

8

Charisma

2

Dexterity

2

Intellect

2

Perception

2

Abilities

2 Alertness

0 Animals

4 Athletics

5 Brawl

0 Crafts

1 Culture

1 Drive

0 Firearms

1 Influence

2 Investigation

0 Medicine

0 Melee

0 Occult

0 Performance

1 Science

1 Stealth

0 Survival

1 Technology

0 Thievery

(Tap for Combat reference)
Initiative: 0 dice
Movement: 0 feet
Dash: 0 feet
Perception + Alertness: 0 dice

Injuries

(Gerald Bones is unharmed)

(Tap for Severe Injury reference)

Battle Scars

Dice penalties from Battle Scars do not stack with Stress

(Gerald Bones has no Battle Scars)

Body 9

Stress

5 Mind

Scuffed
0
Annoyed
0
Bruised
0
Hurt
-1
Injured
-1
Worried
Wounded
-2
Alarmed
Mauled
-3
Frantic
Maimed
-4
Delirious
X_X

Limits

Atrocities
Animal-Lover
Capture

Traumas

(Gerald Bones has no Traumas)


Source


Circumstances

Circumstances describe your situation.

Examples include enemies, wealth, notoriety, social status, contacts, fame, and imprisonment.

Because each Playgroup has its own setting, Circumstances record the Playgroup they were acquired in.

Finances: Average
From Assets and Liabilities
You can live stably off your money. You have access to $2,500 (or equivalent currency) per Contract.

Conditions

Conditions describe your state of being.

Examples of Conditions include curses, diseases, and impactful personality quirks.

Conditions are granted by Assets and Liabilities or by GMs based on the events of Contracts and Downtime activities like Moves, and Loose Ends.

Because Conditions may have GM-created systems, they also record the Playgroup they were acquired in.

From Assets and Liabilities
Immutable Body Your body is naturally resistant to being reshaped or permanently damaged. You may Exert your Mind to negate any effect that would transform your body against your will (including the Warp Form Effect). All Battle Scars you would receive are one level less severe.
Tough You can function under intense pain. Stress from Injuries is reduced by 2.
Supernatural Condition You have some unique supernatural affliction or curse due to your heritage or background. Rock Being, Physically made from rock due to a curse.
Lanky You are particularly tall and have long limbs. Your "touch" range is ten feet instead of the standard five.

Loose Ends

Loose Ends will cause problems for you if you don't tie them up.

Examples of Loose Ends include enemies, debts, evidence, and promises.

All Loose Ends have a Cutoff that counts down each time you attend a Contract. When it hits zero, the Threat of your Loose End manifests, causing issues for your Contractor.

You cannot see the current values of your Loose Ends' Cutoffs, but you can take initiative and make Moves on your Downtimes to deal with them before time runs out.

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Advancement

0 Victories - 0 Failures
Remaining Exp: 0
(Earned: 156 - Spent: 156)
An itemized record of every Contract, advancement, and more

Journal
Gerald Bones has not written in his journal yet.

Moves

Gerald Bones has made 0 Moves.
Contractors must have participated in at least one Contract before they can make Moves.

Assets And Liabilities

Assets

-15 Gifted
-0 Finances: Average
-6 Tough
-3 Lanky
-15 Immutable Body

Liabilities

+9 Supernatural Condition
Supernatural Condition: Rock Being, Physically made from rock due to a curse.